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  1. #1
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    Labrynth Talisman

    So it seems that if you don't have Labyrinth Talisman there is no point in attempting to be competitive in PVP. Witch and Gambler and of course others with Labyrinth just push's the odds way in the favor of the other team. Am I wrong or is there a counter? If you figure nearly every player in the top 100 has Labyrinth talisman on some character sometimes two then im guessing there isnt much to counter it. Should those of us without it just put one up on defense and farm coins?

    Have a look I am open to suggestions Sunzu-8524

  2. #2
    Senior Member SinGularity-8786's Avatar
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    I often use ffe's doom against labyrinth-equipped chars. but this requires a good timing against witch cause she cleanses silver on normal attack. Another good way is crave if there is a healer in opponents team.
    Last edited by SinGularity-8786; 07-04-2019 at 09:21 PM.

  3. #3
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    So doom is a option. Not with FFE for me anyways, but im sure there are other doom toons. *noted

  4. #4
    Senior Member SinGularity-8786's Avatar
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    stun works good on many of them too

  5. #5
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    Any toon that can put on multiple neagative buffs followed by an appropriate hitter also works.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  6. #6
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    When and where can we get labyrinths? I somehow am fortunate enough to have 4 which are basically the same as having 0. Would love to complete a set!

  7. #7
    Senior Member GrimDusk's Avatar
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    Any character who can apply multiple marks on enemies (Executioner Eddie, Eternity Eddie) can pierce the "dodge" mechanic of the talismans and hurt the opponents anyway.

  8. #8
    Senior Member Yup's Avatar
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    Quote Originally Posted by Ezz View Post
    When and where can we get labyrinths?
    Nowhere at the moment. You'll have to wait for an event or perhaps Gauntlet rewards.

    And they are a curious set.... when they fail to block.. the fail for the ENTIRE enemy team. So it's almost as if they block on a "per round" basis. They may block for one round, then not at all or very little the next round. Simply surviving beyond 2 or 3 rounds generally does them in.
    -----
    insert witty remark here.

  9. #9
    Senior Member URock's Avatar
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    I don't get it how they work. On a defense team they block EVERY attack 100%. I got so many fights with only 1 toon left on both sides. F.E.: Attacker Team with Alexander Eddie (Viper) vs. Charlotte (Labyrinth). This Charlotte is blocking EVERY attack and it leads to draw result.
    I don't understand why Labyrinth on defense team are stronger. %blocking should be same on both sides.
    URock-8461
    Clan: CeasarsLegion

  10. #10
    Senior Member blade685's Avatar
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    Quote Originally Posted by URock View Post
    I don't get it how they work. On a defense team they block EVERY attack 100%. I got so many fights with only 1 toon left on both sides. F.E.: Attacker Team with Alexander Eddie (Viper) vs. Charlotte (Labyrinth). This Charlotte is blocking EVERY attack and it leads to draw result.
    I don't understand why Labyrinth on defense team are stronger. %blocking should be same on both sides.
    in defense it is a real pain it block too many attack, in attack they are bad block nothing ^^
    I don't use them because of that in attack and def too
    I play all troopers all days.







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