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  1. #51
    Senior Member Esquatcho's Avatar
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    Yep its tough alright. Stuck in AAA for good I reckon. First got stuck on a malokov paired with somone insane, then got done several times by a pharaoh/kb/gunner banshee/witch team. Just couldnt keep my alchemy talisman char alive long enough. Best ended up with hallowed with vipers battling against kb and pharaoh, but then they both got physical shield and bleeds from vipers dont kill

  2. #52
    Senior Member SinGularity-8786's Avatar
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    Immortal Ferryman in Gauntlets S. For over 45 minutes now this Ferryman doesn't take damage anymore. It should loose 5% every turn by freeze or it's own passive. And it's shown he looses 10 hp but it doesn't…
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    Last edited by SinGularity-8786; 07-29-2019 at 10:45 AM.

  3. #53
    Senior Member SinGularity-8786's Avatar
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    15 minutes and uncounted turns later… still the same.
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    The actual Gauntlet is hard enough. No Need to loose this way…
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  4. #54
    Senior Member Bakura's Avatar
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    Quote Originally Posted by SinGularity-8786 View Post
    15 minutes and uncounted turns later… still the same.

    The actual Gauntlet is hard enough. No Need to loose this way…
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    That sux!
    Yeah, the freakin' bugs.... arena too.
    So many to count. I think one day I'll spend hours sending e-mails w/ descriptions and screenshots.
    I used to, but stopped about 6 months ago. Seemed like nothing got fixed.
    They know of some of the major ones like toons using wrong talis in gauntlet, but didn't say if it would get fixed. They are probably working on giving Vampire Hunter a new colored cape and a passive to replace his fury, so they can market him as "The New Eddie" in the next event.
    Bakura-0090 / The EXORCISTS Clan


    *All Eddies!

  5. #55
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    To be fair, I would never enter a gauntlet battle with Ferryman on the enemy team without a toon that says "apply passive disable" (or perfect disable) or a set of vipers. Yes according to Ferryman's description, he should eventually die, but he does a lot of damage and I wouldn't want to wait out 10 turns (or how ever many it takes) hoping he killed himself. Also he could be running Hex talisman, then he wouldn't die anyway.

    Sure it is a bug, sure it should be fixed, but this was an avoidable loss for sure.

    It's the same as Magus Lilith. I won't ever enter a battle against her without a heal block/crave for fortune talis, a permadeath/perfect death for soul protect, and a block beneficial/perfect corruption for Destiny talis. That character is one of the most dangerous in the game because it takes so much effort to build a team that is prepared for all of those possibilities, and then still hope to address the 3 other team members.

  6. #56
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    The problem with ferrymans passive is that the health he loses per turn is reduced per turn by the same passive.

    Once he hits low enough max health, the amount he loses per turn approaches zero.

    It really should be that he loses 5% of his original max health.

  7. #57
    Senior Member Bakura's Avatar
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    Ferryman's Passive
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    Last edited by Bakura; 07-29-2019 at 07:32 PM.
    Bakura-0090 / The EXORCISTS Clan


    *All Eddies!

  8. #58
    Senior Member Esquatcho's Avatar
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    Yeah Ferryman only loses a % of existing, so he never loses enough to actually die. Same goes for bleed effects.

    Burns are also another way to kill ferryman though

  9. #59
    Senior Member HuckFinn150's Avatar
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    I couldn't get past The Warrior in the first battle of AAA. I attempted 10 battles to no avail. It's a first for me. I can usually at least get too SS before I start losing.

  10. #60
    Senior Member Esquatcho's Avatar
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    I think this might also be a bit of a symptom that we are needing more top flight gunner allies. We have some great Eddies, but in terms of allies, its been a bit lacking compared to other groups.
    Gringo-4930
    MOFO

    Currently grinding for:
    Odin(s) - Freya - Scrooge (Slauki) Ed / Moar Yggs

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