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  1. #1
    Senior Member Yup's Avatar
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    Why don't my talismans work after revival???

    PvP..... They certainly continue to work after death/revival for the AI Defense team.. just not the Attack team.


    If a character on the attack team dies and revives all talisman passives are gone.

    If a character on the defense team dies and revives all talisman passives go on functioning same as always

    Please fix this. At least so it is the same for both teams rather than giving one team a CLEAR advantage.
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  2. #2
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    Not just talisman passives, but all passives.

  3. #3
    Senior Member Stormseye's Avatar
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    I need to chime in on this as this usually adds 2-4 more minutes to a match for me. Having to kill opponents multiple times and deal with their talisman/passives second time as well is very disheartening when it does not function both ways. The only talisman ability to seems completely stopped after the wearer is killed is Alchemy. Everything else continues to function.
    ...When all you see can only bring you sadness...

    ...no Brave New World...no Brave New World...

    The LAST player in the top end to get Primordials (TM)

    stormseye-8121

  4. #4
    Senior Member Yup's Avatar
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    Singularity, Viper, Labyrinth, Eclipse, Frontier, Space.... all seem to stop for the player. The talismans without passives keep functioning, it's merely the passives on talismans that are all gone for the player.

    Character passives are evenly messed up.. and the ARE messed up..... some character passives work after revival (Blockers, Prisoner), some don't (Ferryman, Heirophants). But it's at least consistent between ATK and DEF teams.
    Last edited by Yup; 07-22-2019 at 03:44 AM.
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  5. #5
    Senior Member SinGularity-8786's Avatar
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    As far as I recognized talismans doesn't work after death on both sides. But a toon revived with perfect immortality or a passive revive don't seem to be dead until a second death. after this the talis Events are deleted for them too. f.a. Malakov

  6. #6
    Senior Member scott-5496's Avatar
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    Yeah -100% agree with you Yup - this needs sorted and defo one for the QandA or just for the devs to fix as this defo does not work correctly - as you say all have to the same to make it fair and logical.
    Missing the following characters (well the ones I want!):

    Samurai Emperor Eddie - NotB Eddie - Pharoah Ramesses Eddie - Gangland Eddie - Icarus
    The Count - Krampus - PDK - Hierophant - Hierophant - Crimean - All Minotaurs!

    "We oil the jaws of the war machine and feed it with our babies" - Two Minutes to Midnight - Powerslave

    scott-5496

  7. #7
    Senior Member
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    I just had a fight where enemy's KP was revived several times and he always applied curse+permadeath afterwards.
    March 1st 2019 - NEVER FORGET! Devaluation of frags and sneaky price increase to summon souls!

    Missing:
    Eddies: Samurai Emperor - Ramesses - $$-Gangland-$$ - Angel - Executioner - Cavalry - Icarus - $$-Ed Hunter-$$
    Allies: Elf - Wickerdeer - Nutcracker - PDK - $$-Sirius-$$ - Crimean - Malakhov - Minotaur - Minotaur - Minotaur

  8. #8
    Senior Member URock's Avatar
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    The game needs a recoding! The game is 3 years old and ROADHOUSE INTERACTIVE startet with a complete bugged game engine. Since the Navigator Frogs bought that piece of shit it was bugfixing everywhere and no developing.
    Pls develop a complete new game!
    URock-8461


  9. #9
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    I like the bugs, they are very nutritious.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  10. #10
    Senior Member URock's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    I like the bugs, they are very nutritious.
    Especially the game freezes, endless attacks, toons with wrong stats, non working talismans or buffs/debuffs, non dropping items...?

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