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  1. #1
    Junior Member
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    Jan 2017
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    AI regaining passive and talisman effects after revive

    Hi all,
    anybody else notice talisman effects for the AI to be in effect again after revive? Particularly annoying for PvP and the new mad Lilith dungeon. Had the shadowborne with light talismans for the final battle to revive constantly (in addition to the annoying group healing adversely to what the description of the talisman reads). Similar with passives, Lilith revived as intended with her passive, but was still immune to Permadeath.

    Further, I noticed orbit talismans not to function properly when switching eddies. Having Alex with orbits in position 1 prevented the 500% Overkill, whereas having him in second place and switching him in for the boss battle led to a clean wipe.

  2. #2
    Senior Member dragonmat89's Avatar
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    Eddie passives and talismans never work the first turn when they're swapped in - you'd need to swap your Eddie in, survive that turn and then they will work at the beginning of the next turn...
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  3. #3
    Senior Member
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    Quote Originally Posted by dragonmat89 View Post
    Eddie passives and talismans never work the first turn when they're swapped in - you'd need to swap your Eddie in, survive that turn and then they will work at the beginning of the next turn...
    That is true, however global effects like the Orbit protection from True Damage should be active if your current Eddie is wearing them. They shouldn't need to be present at the start of the turn since the effect doesn't say "at the start of turn, all allies gain..."

  4. #4
    Senior Member Stormseye's Avatar
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    Talisman and passives have been in effect after revive on the AI side for a while now. Recently however I have noticed that most of the player team also gets this benefit with the exception of Magus Lilith's blocking ability. Her block ability is disabled after revive on the player side but not the AI side. I have not tested with other blockers like Gunner Pharaoh King Dog or Sentinel Bat but the block ability still works on Set. I have no problem with abilities working after revive as long as it is on both sides of the table.
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