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  1. #51
    Senior Member Bakura's Avatar
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    Quote Originally Posted by Stormseye View Post
    After a few trial and errors and oddly enough 1 draw on the Raven Witch dungeon I have been having success with this team.

    There are no natural 4* blockers and I know many don't have Celestials but you could probably substitute Destiny in for damage mitigation. I also don't have Shadow Wickerman so using the normal version. Failed multiple times with Benji and Phantom and Maclo, Robo.

    Wicker Man Eddie - Celestial/Cosmic
    Magus Crimean Soldier - Warlord/Greed - the AI teams have no way to remove Freeze so they get locked up including the Ferryman phase.
    Sentinel Troll - Greed/Inspiration the Inspiration helps with the Dark Ghost and Perfect Heal shields. It kills Raven Witch pretty easily and most of her team will have ghost from the damage of Crimean
    Sentinel Hierophant - Radiant/Sustaining - his passive helps against the Ferryman if he gets loose and against a few Viper sets during the phases. The AI has no way that I could see to remove your effects (again only Ferryman) so the Endure will help keep you alive.

    Make sure you set your team placement in this order as I noticed that it would not work as well if allies where in different positions. Crimean will generally go first on left so he will freeze and deal most of the damage but surprisingly Wickerman AI will compliment the team. This is an auto team and I have yet to die in the last 20 clears. Best time is 1:49 average time is 2:30. Your results may vary. I did not have a spare set of Orbit but Magus Derby Demon may be a viable option in the mix as well.
    Quote Originally Posted by Amarthir View Post
    My fighting team so far for the new dungeon. The rewards include the occasional 10-20 awakening shards and so far guaranteed 3* colored shards and for 20 SoT per run it's slightly better than grinding the Lord of Light dungeons above X... But only slightly better.

    Shadow Wickerman Eddie: Inspiration, Gravity, Cosmic, random green
    Magus Derby Demon: Orbit
    Sentinel Robo Scout: Present, Warlord, Cosmic
    Warrior Hierophant: Celestial, Cosmic

    Attachment 6125

    My fastest run time is 1:23.
    I didnt see your posts until later the following morning.
    I did the same thing with Raven's Altar Dungeon as I did w/ this Mayan.
    It's here:

    https://forum.ironmaidenlegacy.com/s...s-Achievements

    Can you guys post your teams/talis etc. on that post? If not, do you mind if I copy and paste it from here.... either way.

    Btw, I had a team similar to Amathir's..... longer time though.

  2. #52
    Senior Member Bakura's Avatar
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    300 free ironite
    https://tinyurl.com/yxsx8sv6

    or enter this code:
    WVX5A-47R83-7REQB

  3. #53
    Junior Member zzzoron's Avatar
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    Quote Originally Posted by Bakura View Post
    300 free ironite
    https://tinyurl.com/yxsx8sv6

    or enter this code:
    WVX5A-47R83-7REQB
    Thank you, Bakura.

  4. #54
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    Has anyone run the Mayan dungeon since the new toons have come out. I still need to finish the challenge with necropolis and priestess. Anyone have a good third toon and talisman conbo? Since I earned a few keys and they are for sale I want to complete the challenges.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  5. #55
    Senior Member Amarthir's Avatar
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    Van Helsing Eddie: Labyrinth, Cosmic (Echo)

    Assassin Werewolf: Starfire

    Magus Werewolf: Brave

    Sentinel Werewolf: Artifact, Cosmic


    I can confirm this is a 100% winner for both Shaman and Necropolis missions.
    Last edited by Amarthir; 11-09-2019 at 03:26 AM.
    Leader of the Jomsvikings

  6. #56
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    Thanks, but that doesnt help since I still need to use necropolis and Mayan priestess.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  7. #57
    Senior Member Amarthir's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    Thanks, but that doesnt help since I still need to use necropolis and Mayan priestess.
    There is the team Bakura posted on the main but it's manual. I've used it myself and completed the challenges, so I'd just go for this one if you have the time.
    Attachment 6800
    Leader of the Jomsvikings

  8. #58
    Senior Member thealchemist's Avatar
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    I just completed the remaining challenges this week using a team based on Stormseye's team. Probably the same one Amarthir is referring to (link is invalid for me?).

    Warrior Priestess (Alchemy/cosmic)
    Necropolis (Viper/cosmic)
    M. Crimean (greed/warlord)

    plus
    Bass Eddie (celestial/cosmic)
    Alex (Trooper/cosmic)
    NotB (radiant/warlord) - there for when things went bad which happened 2-3 times. His fury could take care of that though.

    I did it manually. I started off with Alex with Orbit but I found with the nerf to orbit it didn't seem as reliable as before (had done 9 runs previously without much problem). If I didn't take the team out on the first turn they would target Alex and basically wipe him out. Orbit doesn't cleanse and remove effects like it used to. Those losses hurt.

    So I swapped to a trooper set hoping to provide Alex some extra protection. It seemed to work a lot better, although I lost M. Crimean a few times but managed to get the wins using NotB's fury as stated earlier.

    The strategy was to start the match with Bass Eddie and celestials. If defense attacked first, no damage done. On my turn I swapped to Alex and used the same strategy Stormseye recommended. Alex's onward march to remove invisibility/invincibility effects from Shaman while gaining Perfect immunity to the team. From there went with Magus Crimean and continued to target only Shaman and load up on marks and hopefully as many extra turns as I could. Several times the match was done by then. If not continued with the Priestess next and Necropolis last. As long as Crimean gets an extra turn or more it wasn't much trouble. If he didn't that's when it got more difficult but I managed to do the last 18 or so with no losses at all.
    "Please tell me now what life is
    Please tell me now what love is"

    thealchemist-3575.

  9. #59
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    Thanks guys, ill try the team if they fix the game. It's not worth losing time a keys on a non functioning game.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  10. #60
    Senior Member Stormseye's Avatar
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    Finished the challenges this week too and even with the Orbit nerf I was still able to finish with a best time of 0:18 seconds.

    Start with Alex and use Onward March on Shaman. This will remove Invincibility and give your team Perfect Immunity. Next use Crimean to attack and inflict Marks and steal Beneficial Effects. Usually could get 1-3 attacks from Crimean. Of the remaining 12 fights I had, Crimean would kill the Shaman alone usually and Necropolis and Magus never even needed to attack. I would say at least 9 of the fights it was over in less than 30 seconds with only Alex and Crimean attacking.
    ...When all you see can only bring you sadness...

    ...no Brave New World...no Brave New World...

    The LAST player in the top end to get Primordials (TM)

    stormseye-8121

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