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  1. #91
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    i see at least 2 per run, almost always different colors

    Obviously my choke point is assassin and gunner. I had literally over 1000 of the red/blue/green from all the LOL grinds of the past, but not so much on assassin and gunner. and of course I have 2 gunner and 3 assassin toons to do...

  2. #92
    Senior Member Bakura's Avatar
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    Quote Originally Posted by URock View Post
    How many 3* colored evo shards are dropping per run? Only 1?
    It seems like purple & yellow are rarest .... maybe 4 to 8 per key.... Red/Gr/Blue more like 9- 15 per key.

  3. #93
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    Stormseye, your team worked great. I ran the raven dungeon for the first time, no losses, no need to babysit.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  4. #94
    Senior Member Cefiar's Avatar
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    I too found Stormseye's team great.

    But once I got Wicker Wolf evolved, I was wondering who to replace with what.

    So far I've got:

    Shadow Wicker Man Ed - Alchemy/Cosmic
    ... or ...
    Sentinel Striker Eddie - Primordial
    ... and ...
    Magus Crimean Soldier - Sustaining/Inspiration/Purple/Cosmic
    Sentinel Onyx Son - Singularity
    Wicker Wolf Evolved - Vipers/Cosmic

    I've used both eddies and they seem to work. I stuck to Shadow Wicker Man for the moment, as I think Alchemy might be slightly better in this setup.


    This combo really chews through the enemies defences reliably, with Sentinel Onyx Son doing a lot of the work clearing beneficial effects off the enemy. Suspect I'll swap out Magus Crimean Soldier next, transferring the Inspiration talismans over to the next toon.
    Cef-6313
    "To summarise the summary of the summary: people are a problem" - Douglas Adams

  5. #95
    Senior Member Cefiar's Avatar
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    Now using:

    Shadow Wicker Man Ed - Alchemy/Cosmic
    Sentinel Troll - Greed/Inspiration
    Sentinel Onyx Son - Singularity
    Wicker Wolf Evolved - Vipers/Cosmic

    Found this team slightly faster and more robust than the one above.

    To be clear: I didn't lose any battles with the previous team, but it came much closer than with this one.
    Cef-6313
    "To summarise the summary of the summary: people are a problem" - Douglas Adams

  6. #96
    Senior Member Cefiar's Avatar
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    So got Wicker Owl Evolved, so swapped out the Sentinel Onyx Son.

    Now using:

    Shadow Wicker Man Ed - Alchemy/Cosmic
    Sentinel Troll - Greed/Inspiration
    Wicker Owl Evolved - Singularity
    Wicker Wolf Evolved - Vipers/Cosmic

    Getting about ~45-46 runs in 2 hrs with this setup.

    Suspect that I'll be able to swap out Sentinel Troll for the Wicker Ox Evolved, probably keeping the same talismans.
    Cef-6313
    "To summarise the summary of the summary: people are a problem" - Douglas Adams

  7. #97
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    I used soccer Ed instead of wickerman or shadow wickerman, never came close to dying averaged about 1:30 per run.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  8. #98
    Senior Member Bakura's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    I used soccer Ed instead of wickerman or shadow wickerman, never came close to dying averaged about 1:30 per run.
    I can't say I remember Ferryman inflicting Doom in that dungeon.... even when not using Shadow Wickerman Ed.... maybe they turned that part off.

    I'm guessing he was never a problem for you considering your win %.
    Bakura-0090
    ***Jomsvikings Clan***

  9. #99
    Senior Member Cefiar's Avatar
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    So earned Wicker Ox Evolved and have replaced Sentinel Troll with him, same talismans.

    Shadow Wicker Man Ed - Alchemy/Cosmic
    Wicker Ox Evolved - Greed/Inspiration
    Wicker Owl Evolved - Singularity
    Wicker Wolf Evolved - Vipers/Cosmic

    No probs so far.

    FWIW: The reason I'm persisting with Shadow Wickerman Ed and Alchemy is Invincibility on the first turn. Almost without fail, on the last round, the enemy team goes first, and Wicker Witch fires off her Fury. No issue at all for Shadow Wickerman Ed & Alchemy. With Soccer Ed, this doesn't directly kill any toons, but it definitely drops the team down a bit. About 1 in 4 games, before the end of that first turn of the last battle, at least one of my toons is ghosted, sometimes two. While this isn't necessarily the end of things, I've seen it collapse from there depending on whom gets ghosted (esp if the ghost is removed and they then die).
    Cef-6313
    "To summarise the summary of the summary: people are a problem" - Douglas Adams

  10. #100
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    Bakura, the wave with ferryman gets wiped on the first turn about 50% of the time. The second go around they are all dead. Ferryman was never an issue.

    I used the team red hiero, soccer ed, green troll and green onyx. I havent had time to play since t earned the first evolved wicker.

    I ran about 55 battles per key with the above setup.
    Last edited by Muzzleloader; 10-13-2019 at 05:55 PM.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

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