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  1. #131
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    The time doesnt include loading time, reward drops and any lags.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  2. #132
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    Right. That’s why I qualified my statement three times.

    2Hrs is 120Mins. If I really thought you could dodge the reward, load, and lag, I would have guesstimated a number > 120 with an average runtime < 1 min. So, the load counts down from 3. The lag “with a good connection” could be similar. The rewards come and go pretty fast. Altogether, if you’re lucky, you might be looking at ten seconds or so.

    I’ve already done 75 runs on one key, with distractions and a team that was not 100% thought out. I maintain if one improved on my methods and hit my low runtime as an average, one could hit 100 runs (i.e., a whole achievement) with just one key.

    Update: Played this dungeon again without Ghost of Christmas Giving, and I think I outsmarted myself. I thought Ghost didn't matter (because he didn't participate in battle and his Talis lent nothing to the team). I forgot about his passive.

    It's a small point, but disallowing Power and Fury skills in the first round of battle stops some extra-turn taking and opponent animation. These things did nothing to slow me down... except slow me down, watching them happen.

    I plugged S. Onyx Son into Ghost's spot, switched Celestials over to Shadow Wicker Man, and put Alchemy on Son. Then I figured out that my Characters never get Perfect Corruption (because damage isn't dealt?) with Celestials, so Alchemy was redundant. No matter, because my plan was to sub Wicker Owl Evolved in for Onyx Son when I got him (with the dungeon running).

    It turns out, even though Onyx Son amps magic and grants magic penetration, my Jacob, Ghost of didn't really need to be amped. So Onyx Son and Owl were about equally effective. Here was my new schema:

    Shadow Wicker Man (Celestial, Cosmic)
    Ghost of Jacob Marley (Blight, Warlord, T3 Purple Ascension, Random Purple)
    Onyx Son/Owl (Alchemy)
    Wicker Wolf Evolved (Ragnarock)

    With this team, I was possibly more consistent than with Ghost, but my average and fastest times dipped a bit. My fastest (that I noticed, I didn't watch every run) dropped to 48 sec. and my average to about 1:01-1:03. With a bit of watching, interruption, and evolving and re-equipping Talis (Son to Owl, to keep achievements rolling), I once again managed (exactly... I can't make this sh*t up) 75 runs.

    There is room for improvement! Celestials are straight better than Alchemy if you plan to win in one turn, leaving one of my units redundant. Celestials could go on a support unit (position 3 or 4) to make room for a different Eddie. An Eddie wearing Blights could be your hammer (instead of Ghost), reducing the average number of actions your side would need to take in order to get the victory. And Ghost of Christmas Giving could even sub back in as support (position #2?), possibly also wearing blights... although his Power Ability is useful... in order to cut down a second or two or three in rounds 3 and 5 when your opponent attacks first. I considered that in addition to Onyx Son wearing Celestial, you could use W. Werewolf wearing Ragnarock if your team needs just a little extra punch.

    BUT... having said all of that ^^, I'm less confident than I was before that 100 runs could be achieved on one Key. I'll have to keep experimenting.
    Last edited by Puntwothree; 01-28-2020 at 03:47 AM. Reason: new information

  3. #133
    Senior Member Caesar815's Avatar
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    Iím now using:
    - Football Ed (Valhalla & cosmic)
    - max. evolved ww (Ragnaroks & cosmic)
    - derby demon (vipers & cosmic)
    - m mino (Starfire)

    Auto 100%, avg. 50 secs, best: 42 secs ✅
    🤘🏻

  4. #134
    Senior Member Azagthor's Avatar
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    As part of the current event, I finally popped my first Raven's Altar key. Despite having read through all of this, it was still more difficult than I was expecting from a 4* dungeon. Surprised but how much HP some of the enemies had been given. Thankfully still managed some reasonable times though, and didn't have any defeats (although came clsoe as I'd forgoten to give my Eddie a cosmic for the first 20 runs!). The Raven Witch herself was the most inconsistent wave, could easily add almost 30s to some of the runs.

    This team has an average 1:10 run time:
    Green Soccer Eddie - Valhalla/Future Cosmic
    Red Ghost - Forge/Cosmic (high damage stats)
    Green Spirit Dog - Starfires
    Red Shinobi - Ragnarok/Shinobi Cosmic


    Was nice to discover the Shadow Wickerman counted as a boss too, so we didn't need to worry about having to kill the Ferryman too.

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    Azagthor-0732

  5. #135
    Senior Member Bakura's Avatar
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    Free Ironite - 150

    Use this code:

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    Bakura-0090 / JomsVikings Clan

    *All Eddies, except: Thor / Mystic Flame / Scream For Me

  6. #136
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    Quote Originally Posted by Bakura View Post
    Free Ironite - 150

    Use this code:

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    I've found a new bug: Bakura Jomviking endless free ironite posting on the forums- once he starts a task, he makes sure it gets done!



    Thanks for caring!
    ritchbe-2442

    @ritchbe, thx Leviathan

  7. #137
    Senior Member Bakura's Avatar
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    Quote Originally Posted by ritchbe View Post
    I've found a new bug: Bakura Jomviking endless free ironite posting on the forums- once he starts a task, he makes sure it gets done!



    Thanks for caring!
    Hahaha.... no prob.

    I appreciate everyone who posts in my dungeon threads, so I try to make sure no one misses a great gift like FREE IRONITE.

    Me posting in all these threads is like Paul Revere riding through the town ringing a bell warning the people... "Free ironite is coming, free ironite is coming!"

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    Bakura-0090 / JomsVikings Clan

    *All Eddies, except: Thor / Mystic Flame / Scream For Me

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