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  1. #1
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    Any suggestions for fast magus cosmic talisman dungeon?

    Hey everyone,

    I have been farming the cosmic talisman dungeons lately. All my classes are strong, with average times below 1:30 and best times below 1:00.

    All, that is, except magus.

    My current magus team consists of:

    Bass Eddie with Celestial + Cosmic
    Ferryman with Eternity + Cosmic
    Ancient Mariner with Brave
    Corrupt Feldmarschall with Singularity

    I have seen times as low as 1:20 but also as high as 4:30.

    I used to have Mystic instead of Bass, but Bass has a lot of chances to remove beneficial effects and seems to be a better fit.

    Any suggestions?

    These are the teams I am using on each other instance of the cosmic dungeon. If you have any suggestions for them, feel free to mention them:

    Warrior:
    Alexander with Orbit
    5 purple star Warrior Lord with Valor
    Fully awakened Lucifer with Hex+cosmic+a pair of yellows I can't recall right now
    Malakov with Singularity

    Gunner:
    Flight of Icarus Eddie with Light + Cosmic
    Osiris with Frontier + Cosmic
    Minotaur with Mimic + Penance
    Hierophant with Siege + the same pair of yellows I have on Lucifer

    Assassin:
    Gambler with Labyrinth + Cosmic
    Fully awakened Raven Witch with Labyrinth + Cosmic
    The Killer with Reaper + Resistance
    The Warlord with Reaper + Resistance

    Sentinel:
    Final Frontier Eddie with Frontier+Cosmic
    Necropolis with Viper + Cosmic
    Killer Prime with Sustaining + Warlord + Resistance
    The Witch Doctor with Greed + Resistance

  2. #2
    Junior Member Xanofar's Avatar
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    Mystic Eddie - Celestial
    Ferryman - Hex, Dragonscale
    The Madam -Singularity
    Ancient Mariner - Titan Shield, Snow

    Seemed to be going pretty fast for me. To be honest, I just threw something together without a lot of thought for the event quest, but this team ended up going much faster than I expected.

  3. #3
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    Quote Originally Posted by Xanofar View Post
    Mystic Eddie - Celestial
    Ferryman - Hex, Dragonscale
    The Madam -Singularity
    Ancient Mariner - Titan Shield, Snow

    Seemed to be going pretty fast for me. To be honest, I just threw something together without a lot of thought for the event quest, but this team ended up going much faster than I expected.
    Can you give an approximate average time?

  4. #4
    Senior Member Yup's Avatar
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    Scrooge Ed has made a difference here. He's better than either Mystic or Bass Ed for me. But Magus runs are still always slower than other dungeons.

    True is, Magus is the weakest of all classes where Characters are concerned. There's no OP Magus character like there are in other classes.
    -----------------------------
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    Treat others as you wish to be treated.

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  5. #5
    Senior Member Beddie's Avatar
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    Don’t use Eternity on Ferryman

  6. #6
    Senior Member Caesar815's Avatar
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    Quote Originally Posted by Beddie View Post
    Don’t use Eternity on Ferryman
    Why not? What’s the problem here?
    - I(’ve been) play(ing) all troopers every day since the beginning! -

    - Clan-Leader of CaesarsLegion -

    - Honorary Member of The EXORCISTS Clan -

    - in-game ID: caesar815-0315 -

    \m/ \m/

  7. #7
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    I havent run cosmic dungeons in awhile. Has anyone tried soccer ed on the blue dingeons?
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

    A lowly bootscraper in Jomsvikings

  8. #8
    Senior Member Beddie's Avatar
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    Quote Originally Posted by Caesar815 View Post
    Why not? What’s the problem here?
    One of the Ferryman’s best abilities is being able to doom opponents (which would make this dungeon infinitely quicker).
    It mentions in the Eternitys passive “remove doom and cleanse all enemy’s if wearer has the shawl of Styx passive” making it counterproductive

  9. #9
    Senior Member Caesar815's Avatar
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    Quote Originally Posted by Beddie View Post
    It mentions in the Eternitys passive “remove doom and cleanse all enemy’s if wearer has the shawl of Styx passive” making it counterproductive
    Ah I see. That makes sense. Thx Beddie.
    - I(’ve been) play(ing) all troopers every day since the beginning! -

    - Clan-Leader of CaesarsLegion -

    - Honorary Member of The EXORCISTS Clan -

    - in-game ID: caesar815-0315 -

    \m/ \m/

  10. #10
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    Quote Originally Posted by Beddie View Post
    One of the Ferryman’s best abilities is being able to doom opponents (which would make this dungeon infinitely quicker).
    It mentions in the Eternitys passive “remove doom and cleanse all enemy’s if wearer has the shawl of Styx passive” making it counterproductive
    When the Eternities remove doom, the doom-affected opponents instantly die, it's not a bad thing. These talismans are made for Ferryman. It's just bad wording on the description.

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