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  1. #51
    Senior Member Stormseye's Avatar
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    Still trying to figure out an auto team for insanity. Tough dungeon to get through the first wave but after I can auto easily.

    Hard
    Sentinel Striker - Primordial
    Killer Prime - Greed/Warlord
    Sentinel Troll - Greed/Inspiration
    Maclo, Robo Droid Sentinel - Greed/Warlord

    Madness
    Hallowed Eddie - Orbit
    Gunner Krampus - Alchemy/Cosmic
    Gunner Anubis - Purge/Sustaining/Cosmic
    Gunner Lord of Light - Viper/Cosmic

    You could use Gunner Allied Bomber Boy with Singularity instead of Anubis because of the passive disable on the Werewolf phase. I did not lose on auto until 15/15 and this was due to the passive disable. Best time was 1:45 and average around 2:15.
    ...When all you see can only bring you sadness...

    ...no Brave New World...no Brave New World...

    The LAST player in the top end to get Primordials (TM)

    Proud member of JomsVikings' Arena Research Lab (JARL)

    stormseye-8121

  2. #52
    Member
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    Dec 2017
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    Lightbringer is what tails? i dont know in my language. thanks

  3. #53
    Senior Member trooper206's Avatar
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    My feedback on this dungeon is that...but wait!!!How can I share some feedback when the only number in the event challenges counter is stuck at 1/, since every battle I have tried I get a crash? My sincere congratulations devs...
    We get so near, yet so far away
    We were meant to fight another day

    trooper206-9991

  4. #54
    Senior Member
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    Yup, I tried your mixed team for insanity on auto. It worked, but almost lost on wave three due to doom. I dont have my LoL maxed so that might be the key.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  5. #55
    Senior Member Esquatcho's Avatar
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    Quote Originally Posted by Ip4 View Post
    10 event souls and no red eyes like always...
    Same Not had a lot of luck lately with event souls... But did get fallen eddie with a single mythical heroic, so cant complain too much!
    Gringo-4930
    MOFO

    Currently grinding for:
    Odin(s) - Freya - Scrooge (Slauki) Ed / Moar Yggs

  6. #56
    Senior Member trooper206's Avatar
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    Quote Originally Posted by Ydex View Post
    That sounds really frustrating, and I don't mean to upset you further but I have to wonder if your phone is on the list of supported devices? I have literally never had this app crash during a battle. Never, not once. So, to be specific, it's not something about the app that crashes, it's something about how it runs on a specific device. Of course it's a good practice for the code to be tested on various devices. At this point, if that didn't happen, or if something was missed, how do the devs get your devices data? Click on the gear and report the issue. It automatically sends your device data. I don't mean to sound like a broken record, but if it's a device issue they can't diagnose it without getting the logs from your device.

    As someone in IT, that's my 2 cents and I hope it helps.
    You may be very right about this, but unfortunately there are some more things to consider.. I have sent many in app support requests and no one has told me that my iphone 6 plus is an unsupported device or that it is old enough, or something anyway. There are many people on the forums and FB pages complaining heavily about the crashes. Especially those on Ios. If I am forced to buy a new device for a game, of course I will not do it, but it is not math for the team to figure that not everybody is using mobile companies' flagships..
    We get so near, yet so far away
    We were meant to fight another day

    trooper206-9991

  7. #57
    Senior Member Esquatcho's Avatar
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    I play on an iphone 8 and never seem to have drop outs. I did on my 6 very rarely and it seemed to be when I started running out of space more... Dont know if that helps or not. I do think there might be a correlation with peak loadings on the server though, being Australian, maybe that is part of why I dont get as many drop outs?

    Also fwiw, my gunner madness auto team was:

    Angel (light)
    Krampus (alchemy)
    Osiris (sustaining+necropolis)
    Cosmic (frontier)

    The buffs + the sustaining were key to higher survivability against the werewolves (without having celestials). Also improved chances if I could babysit and select the magus werewolf, but this team did pretty well in auto anyway.

    For assassin insanity, anyone got an auto assassin team, or am I manualling 15 rounds to then pull together a combined team to auto-grind?
    Gringo-4930
    MOFO

    Currently grinding for:
    Odin(s) - Freya - Scrooge (Slauki) Ed / Moar Yggs

  8. #58
    Senior Member
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    The werewolf wave is bugged, right? It still does reflect damage although passive disable is applied by Prisoner. This makes that dungeon extremely hard, especially if you don't have all the OP gunner characters!
    Still works on babysitted auto without PDK or LoL:

    Hallowed (Orbit)
    Angle of Mercy (Energy/Cyclone)
    Pumpkin (Guard/Force)
    Prisoner (Primordial)

    Tap the middle enemy first in waves 2+3 and it should work.
    March 1st 2019 Update - NEVER FORGET!

    Blade-4052 // The Mofo Cult

    Retired in November 2020

  9. #59
    Senior Member
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    Blade, that is an interesting combo you came up with.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  10. #60
    Senior Member
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    "Interesting", yes more like an act from necessity. I tried around different setups with pharaoh dog, Lilith, krampus, redan... but in the end it does not work because of the bugged damage reflection. All good characters do multi attacks and by that kill your team due to the passive...
    March 1st 2019 Update - NEVER FORGET!

    Blade-4052 // The Mofo Cult

    Retired in November 2020

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