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  1. #1
    Administrator Leviathan's Avatar
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    Van Helsing Eddie (Assassin Type)

    Name:  hud_icon_eddie_vanhelsing.png
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    PASSIVE

    Silver Cross
    Prevent all allies from taking damage for the first two round of battle.
    Remove Immunity and Perfect Immunity and inflict Exhaust on up to 2 random enemies at the start of your turn after the first round of battle.
    Heal 25% of your MAX HP and revive a random ally after each action.

    BASIC SKILLS

    Dusk
    Deals physical and magic damage.
    25% Chance to Critically Strike on each hit.
    Deal one hit of Additional Physical and Magic damage to the enemy based on their ATK and DEF stats if the target has no negative effects present on them.
    25% Chance for an Extra Turn.
    LV 2/3/4/5/6/7 DMG+ 5/5/10/15/20/25%

    Scream
    Deal one hit of Physical and one hit of Magic damage to a single target.
    50% Chance to Critically Strike.
    Remove Doom, Perfect Disable, and Perfect Death from all allies.
    Gain Fury.
    Grants Immunity and Thorn Shields to all allies for 2 turns.
    LV 2/3/4/5 DMG+ 10/15/20/25%

    Claim
    Deals one hit of magic damage and one hit of physical damage to all enemies.
    Remove All Shields before dealing damage.
    50% Chance to Critically Strike.
    Cleanse all allies if any ally is inflicted with Permadeath or Stun.
    Heals all allies based on their MAX HP.
    Grants an additional Healing based on MISSING HP for every Mark on the target.
    LV 2/3/4/5 DMG+ 10/15/20/25%

    POWER SKILLS

    Rouse
    Deals physical and magic damage.
    50% Chance to Revive a dead ally.
    Instantly gain an Extra Turn.
    LV 2/4/5 DMG+ 10/10/15%
    LV 3/6 Effect Chance +10/10%

    Mark
    Deals true damage to a single target.
    Marks the target for 3 turns.
    Instantly gain an Extra Turn.
    Marks can be consumed with Perfect Hits to deal true damage.
    LV 2/3/4/5 DMG+ 5/10/15/20%

    Stake
    Deals true damage to a single target.
    Gain Critical Strike chance with 100% Critical Chance for 2 turns if the enemy is Marked.
    Instantly gain an Extra Turn.
    LV 2/3/4/5/6/7 DMG+ 5/5/5/10/10/15%

    TALISMAN SLOTS

    3 Open / 3 Assassin

  2. #2
    Senior Member GrimDusk's Avatar
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    As far as I'm concerned, that passive is going to be unstoppable if people in the arena manage to get their hands on this Eddie. Stopping ALL damage for two turns is all it takes to unleash a torrent of pain.

  3. #3
    Senior Member HuckFinn150's Avatar
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    Quote Originally Posted by GrimDusk View Post
    As far as I'm concerned, that passive is going to be unstoppable if people in the arena manage to get their hands on this Eddie. Stopping ALL damage for two turns is all it takes to unleash a torrent of pain.
    You'll see the arena and Gauntlet die quick, if no one thinks they have a chance against him.
    Last edited by HuckFinn150; 10-17-2019 at 03:21 PM.

  4. #4
    Senior Member Ydex's Avatar
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    Disable Passive/Perfect Disable is one of the must-have abilities. Already, I thought.
    Last edited by Ydex; 10-16-2019 at 10:17 PM.
    Trooper: Van Helsing with Fate, Immunity, and Cosmic Chance

  5. #5
    Senior Member GrimDusk's Avatar
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    Quote Originally Posted by Ydex View Post
    Disable Passive/Perfect Disable is one of the must-have abilities. Already, I thought.
    Singularity nullifies that.

  6. #6
    Senior Member Ydex's Avatar
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    Quote Originally Posted by GrimDusk View Post
    Singularity nullifies that.
    So it does, had to go look at my Singularity set. It's hard to keep up with all the game mechanic-breaking Talismans.

    So, Van Helsing on a team with Singularities-- you've got the 1st round to disable, take out their hardest hitter, and quickly put up a defense.

    ...

    There's a lot of defensive Talismans that only affect the first two rounds, I guess this is the offensive counterpoint to that.
    Trooper: Van Helsing with Fate, Immunity, and Cosmic Chance

  7. #7
    Senior Member GrimDusk's Avatar
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    No, you can't even disable on the first round. The talismans give immunity, which prevent it from being inflicted then as well.

  8. #8
    Senior Member Ydex's Avatar
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    Remove immunity from Van Helsing, disable his passive (from all allies), THEN take out... someone... hopefully, then curl up in fetal position for the next round.
    Last edited by Ydex; 10-16-2019 at 11:02 PM.
    Trooper: Van Helsing with Fate, Immunity, and Cosmic Chance

  9. #9
    Senior Member edsel's Avatar
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    He is a very strong Eddie, still playing around with talismans and support team but Singularity is a must.

  10. #10
    Senior Member URock's Avatar
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    All I can read are assumptions, because nobody knows exactly how all these Passives, Disabling Passives, Buffs and Debuffs are working together or what is "counting" first. It's a total shame that we're getting absolut zero information about these things from the Dev-Team. Everything is analysed by us, the players, and nothing from the guys who get paid for it.
    I see many new players who are leaving the game after short fights because the lack of information.
    URock-8461
    Clan: CeasarsLegion

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