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  1. #11
    Senior Member Olevipoeg's Avatar
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    It is possible to take him down before 2nd round. Crave and Mark can do some damage.
    Olevipoeg-2218

    When you know that your time is close at hand
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  2. #12
    Senior Member Esquatcho's Avatar
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    Quote Originally Posted by Olevipoeg View Post
    It is possible to take him down before 2nd round. Crave and Mark can do some damage.
    Ooh, yeah I noticed that in the dungeon actually!
    Gringo-4930

    Currently grinding for:
    Van Helsing - Dark Lilith - Pharaoh Dog King - Werewolf - Minotaur - LoL - Krampus / Celestial

  3. #13
    Senior Member URock's Avatar
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    So is he the game changer in PvP or do we see the same setup of toons the next months?
    URock-8461
    Clan: CeasarsLegion

  4. #14
    Senior Member Yup's Avatar
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    Quote Originally Posted by URock View Post
    So is he the game changer in PvP or do we see the same setup of toons the next months?
    I don't think so. But, we'll see I guess.

    I think he's similar to Ferryman.. a glass cannon.. disable the passive (or wait 2 turns) and he's a 1 shot kill.
    Last edited by Yup; 10-19-2019 at 06:36 PM.
    -----
    insert witty remark here.

  5. #15
    Senior Member Ancient Mariner's Avatar
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    Quote Originally Posted by Yup View Post
    I don't think so. But, we'll see I guess.

    I think he's similar to Ferryman.. a glass cannon.. disable the passive (or wait 2 turns) and he's a 1 shot kill.
    you'd better manage to disable his passive, otherwise you won't survive 2 turns while his team doesn't take damage lol

  6. #16
    Member Freddy's Avatar
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    I'm kind of confused as to what Talismans I should throw on him. Anyone have any suggestions?
    For that matter, I'm not sure what works best with any of the new toons, (Drac, each Werewolf)
    Freddy-6436

    Will play ALL Troopers Everyday

  7. #17
    Senior Member URock's Avatar
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    Quote Originally Posted by Ancient Mariner View Post
    you'd better manage to disable his passive, otherwise you won't survive 2 turns while his team doesn't take damage lol
    My team (sometimes only one toon) with Van Helsing got damage in these first two rounds, but I wasn't able to figure out what was the reason...too much bugs in PvP and I'm unable to analyze what buff is causing what debuff and so on.
    Arena is just RNG and not maths.
    Last edited by URock; 10-23-2019 at 11:09 AM.
    URock-8461
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  8. #18
    Senior Member URock's Avatar
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    Quote Originally Posted by Freddy View Post
    I'm kind of confused as to what Talismans I should throw on him. Anyone have any suggestions?
    For that matter, I'm not sure what works best with any of the new toons, (Drac, each Werewolf)
    Labyrinth and/or Eclipse. Van Helsing needs to survive after the two rounds of "Godmode"
    URock-8461
    Clan: CeasarsLegion

  9. #19
    Member Freddy's Avatar
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    Quote Originally Posted by URock View Post
    Labyrinth and/or Eclipse. Van Helsing needs to survive after the two rounds of "Godmode"
    Labrynths, the bane of my frigging existence in PVP. That percentage must skyrocket on defense, since I hit a Raven Witch equipped with them 45 times before she actually took a solid hit. Alas, I'm too new to have those talis
    Freddy-6436

    Will play ALL Troopers Everyday

  10. #20
    Senior Member URock's Avatar
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    "Prevent all allies from taking damage for the first two round of battle"

    Why is it possible, that damage is breaking through this passive? The info text says nothing about this. How does this work? Can somebody explain why there is no 100% prevention of taking damage in these two first rounds?
    URock-8461
    Clan: CeasarsLegion

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