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Can we tone it down on Van Helsing?
My bad reputation precedes me, but you know what - there is a bigger, imho, problem and people are leaving.
Would it be too much to ask that Eddie Van Helsing has Team God Mode for 1 turn instead of 2. Like a built in Celestial talisman. I have Eddie Van Helsing and I'd have no quarrels with a nerfing.
Thoughts:
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i don´t think they will nerf Van Helsing that soon, after many players invested a lot of time and resources getting him.
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I guess some people just get tired of playing teams that take to long to beat.
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Can we pls get more Godmode-Rounds on Van Helsing? And pls with prevention from absolute ALL damage!
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OK--I agree-- But only if we get rid of Orbit and Labyrinth Talismans.
Especially Orbit--because I feel like many of my favorite characters (like Angel Witch) are fairly useless now.
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Van Helsing is no more overpowered than many popular sets of Talismans. From the viewpoint of game design, I think it's a good move to have some OP characters, to balance with the ubiquitous OP Talismans. The game was becoming almost completely Talisman-driven.
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really fun!
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There ARE workarounds for Van Helsing's impenetrability. It's no more a problem the Celestials.. or Orbits.
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Ok can we talk about the fact that Starfire talismans are nearly impossible to beat. I’ll admit I make use of them on my Musashi and make use of AoD’s endure and full heals to beat certain arena combos *cough cough Warrior LoL + Gambler*, but they are even more abusable against PvE. Anybody else think they’re kinda screwed up?
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