This is actually awesome. Love that you are doing this and I will do my best to come back with any information that we have for you all. It is only going to help us make the game better, so Thank you for making the post!
This is actually awesome. Love that you are doing this and I will do my best to come back with any information that we have for you all. It is only going to help us make the game better, so Thank you for making the post!
"Is it me or is it shadows that are dancing on the walls"
Devs amazing work on fixing some of these situations, thank you very much appreciated really! Hope to see more coming soon, but keep it on thks!!
If you missed the last tunning update of December 2019 its here https://forum.ironmaidenlegacy.com/s...910#post113910
We got finally some clarification and fixing in certain skills, talismans, and situations!
"Is it me or is it shadows that are dancing on the walls"
Updated COSMIC CYBORG TALISMAN not working against Sleep effects.
"Is it me or is it shadows that are dancing on the walls"
Magus Lord of Light's basic attack can inflict Dark Ghost on enemies. A lot of the time, those enemies will appear as corpses, or ghosts of corpses, or invisible, but can still attack, because they're not actually dead yet.
It's annoying, and happens just about every time Magus LoL attacks.
Fully awakened Assassin LOL is taking damage, but he should't.
Wrong description? Bugged? Mysterious damage type which is working on Mondays?
Occasionally Bounty Hunter Ed will stun two characters instead of one. I've been talking with CS and our current thought is that it was caused by him getting revived and reapplying his passive incorrectly.
I've only seen this twice and both times I was auto playing the cyborg dungeon and I caught it right before I died (as half of my team was unable to do anything).
Summon the strength of millenniums past, forged by the fire and flame
I am the weapon of empires vast, Immortal is more than a name
MuzakMaker-3591
Yes! there is a known visual bug, where your enemies are "still alive" but as you said they just are standing on the floor taking a nap xD or even worse they are there but invisible and you can't see their status. Iīve seen myself that situation and with screens in this forum but sadly isn't only associated to M lol. I beliveve its a bigger issue.
In what scenario, under what conditions? It might work like VHE, he maybe take damage indirectly or with marks? But yes we donīt really know if it's meant to be in this way or these characters shouldnīt take any kind of damage. I hope he can take damage on Tuesdays as well (?)Fully awakened Assassin LOL is taking damage, but he should't.
Wrong description? Bugged? Mysterious damage type which is working on Mondays?
Oh if you had some words from CS its amazing, I really appreciated you share it in here, thanks!Occasionally Bounty Hunter Ed will stun two characters instead of one. I've been talking with CS and our current thought is that it was caused by him getting revived and reapplying his passive incorrectly.
I've only seen this twice and both times I was auto playing the cyborg dungeon and I caught it right before I died (as half of my team was unable to do anything).
"Is it me or is it shadows that are dancing on the walls"
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Clan: CeasarsLegion
This is not true. Moonchilds passive stayed constantly thru death regardless of AI or player. This *may* have been fixed with the latest patch? I havent tested yet.
Not saying this isnt true, but I have NEVER seen him fail to cleanse ALL silvers from all allies. Very annoying ability to fight against.
Confirm this is an issue, both sleep and perfect sleep. I have also rarely (if ever) seen the passive disable on enemy heal (from the cyborg cosmic) work either. I have a theory that it is working, but the debuff doesnt show up, but that is very hard to confirm.
I have used BHE a lot since getting him. I have never seen that happen as a player using BHE. Perhaps this is a glitch with the AI BHE usage within the cyborg dungeon only?
Is this damage? or is it HP reduction. Warrior LOL of course has a damage reduction which will take the total HP of enemies by 10% per attack, there is a limit to the reduction but it isnt listed in the ability. I think it is around 70% max. So the Assassin LOL will be left with only 30% of original HP, but he will still be "full health" and not taking damage.
I have a list of bugs as well, i will add them in a future post