With the increased amount of Over Powered Talismans being released, I feel that we need a new ability to neutralise the playing field.
With the increased amount of Over Powered Talismans being released, I feel that we need a new ability to neutralise the playing field.
I guess you’re right, mate.
It’s getting more and more difficult to win battles in gauntlet, arena and in the dungeons, if you don’t have these talis needed. I’m losing joy and fun, BUT I won’t pay money for them.
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- Clan-Leader of Caesar's Legion -
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Yes, would be the best feature to throw all talismans to garbage and kill variety. If you have the toon or talisman can do that you don't need something else or think about strategy.
Yeah.... Crazy as talismans are now, talisman disable would really make everything useless. If it functions in the same way passive disable does it could maybe theoretically possibly be feasible. But it would most likely do more harm than good unfortunately
Fearless leader of the Jomsvikings
Maybe a tali that disables one or two random characters talis per round.
- I(’ve been) play(ing) all troopers every day since the beginning! -
- Clan-Leader of Caesar's Legion -
- Leader of Caesar's Empire (consisting of Caesar's Legion, Ludus Caesarus, Caesar Inc. and Caesarus Obscurus) -
- Honorary Member of The EXORCISTS Clan -
- Admin of S.H.I.E.L.D. -
- in-game ID: caesar815-0315 -\m/ \m/
I think I have made it pretty clear I am not in favor of a talisman disable type item without some very strict controls. However with the announcement of The Prisoner being put on the awakened list it would not surprise me if this happened.
This would also fit with being able to be controlled very tightly. Where the talisman disable is only available after awakening, it is a random 25% (max) to occur and affect 1 or 2 characters, and it might only impact on specific talisman. Really I don't see the point of a talisman disable working on say strength, holy, health, comet etc etc ad nauseam. Having it work on starfire, orbit, labyrinth, and similar type talisman would make sense. This would potentially only allow the disable to "hit" maybe 10-15% of the time. It would have to trigger and then the character(s) it would impact would have to have one of the impacted talisman. Otherwise it fizzles or disables passives for an extra turn or something.
That said I still would prefer it to be set of talisman or such as I have already said.
No. A better idea would be to have arena seasons, with one of the restrictions being say, no talisman effects, or no talisman stats, or warrior only, ot 4-star only.
Would a disable passive talisman disable a disable talisman?
How about a single hit toon be able to apply disable buff to a talisman on an opponent.
Muzzleloader-8226.
Axes grind and maces clash as wounded fighters fall to the ground
Severed limbs and fatal wounding bleeding corpses lay all around