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Thread: Ghost/Doom bugs

  1. #1
    Senior Member Stormseye's Avatar
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    Ghost/Doom bugs

    This has been happening for a while now and we have not heard any intention to address the issue.

    When Doom is activated by Magus LoL power move the enemies will explode and then go invisible and continue to attack.

    https://youtu.be/fNGemlK26cQ

    Secondly if an enemy is stunned either from BHE passive or ability the dark ghost/doom counter does not count down and results in an infinite death loop but never killing the character.

    https://youtu.be/Kn3lMxQHQRQ

    Please advise as to the timeline for a fix.
    ...When all you see can only bring you sadness...

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    stormseye-8121

  2. #2
    Senior Member Nifelheim's Avatar
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    the second part i believe is not a bug. since regular freeze/stun days, sparton explained the buff/debuff counter registers by turns. if a turn is skipped, the countdown is also skipped. the loop is annoying, but i dont have BHE to have seen it run indefinite. perhaps a "failsafe" can be coded in, like in gauntlet, after so many turns, to have a draw, or in this case, an un-stun or a debuff to all like POM fury?

  3. #3
    Senior Member HK-47's Avatar
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    The Dark Ghost one is makes sense but the Doom one pisses me off. I hate it when it happens. Also, Mariner doesn't always seem to be able to transfer Doom from allies but is fine from himself

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