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  1. #1
    Senior Member Smudger24's Avatar
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    Fast Airstrip dungeon team

    Anyone have a fast team. Best I can get is about 40 runs per key. Been trying a few different combinations but can't seem to break that barrier.
    Or is that about as many runs as you can get?
    Right now I have

    Gangland Ed - labs/freeze cos
    Allied bomb boy - limbo/predator/freeze cos
    Gunner dog - siege/blind cos/rando
    Possessed rockets - primordials

  2. #2
    Senior Member Yup's Avatar
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    The 3 star limit makes it tough to get much faster in many instances. And if that third wave dog casts endure over the enemies it takes even longer.

    But I've been using....
    Eagles Dare (Angel/Strike)
    Allied Bomber Boy (Celestial/Cosmic Void)
    Convict (Radiant/Warp - Or primordials - or Zone/Ruin.. doesn't really make a difference)
    Prison Cook (Strike/Ruin/Cosmic Immunity)

    Averaging 1 minute runs...so around the same at a slightly more than 40 runs per key.

    The Strike (counter) sets help end battles faster.

    I've tried various talisman combos and various cosmics.. nothing seems to get the runs much faster than 50sec-1.5min per. Mostly due to the Perfect Health/Perfect Immunity combo plus Invisibility on the left side bomber on enemies in the boss battle, which doesn't seem to be removable and must be waited out. (even the Void shield isn't clearing those) I thought a Cosmic Purge talisman somewhere, or the Radiant on the Convict might help with that, but they don't appear to.

    I'd be all up for some combo anyone has that runs faster.
    Last edited by Yup; 02-01-2020 at 11:51 PM.
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    --J o m s V i k i n g
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    Everyone you encounter is fighting a battle you know nothing about.
    Treat others as you wish to be treated.

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  3. #3
    Senior Member scimitar's Avatar
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    Osiris idea:
    primordials, ragnarok, starfireName:  Screenshot_2020-02-01-21-07-25.png
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    Last edited by scimitar; 02-02-2020 at 12:25 AM.

  4. #4
    Senior Member Smudger24's Avatar
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    Quote Originally Posted by scimitar View Post
    primordials, ragnarok, starfireName:  Screenshot_2020-02-01-21-07-25.png
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    Starfire, I thought of those before but never applied them. That would help them kill themselves. Nice call going to try them next run.

    With this event I just thought why not try to get the fastest run on airstrip, just for shits and giggles. Fastest I got 49 secs so far don't even remember what team it was, I wanna beat it.😎👍

  5. #5
    Senior Member Yup's Avatar
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    Good call. Would need to remove Celestials to use Starfires (otherwise there's no damage first turn). I tried it with starfires on AUR and swapped the celestials on GBB, still a delay in the last battle even with Starfires and MUCH closer to losing, although I didn't. Will have to power up a set of Ragnaroks I have and try again.
    -----------------------------
    --J o m s V i k i n g
    -----------------------------
    Everyone you encounter is fighting a battle you know nothing about.
    Treat others as you wish to be treated.

    -----------------------------

  6. #6
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    Same here on dropping celestial and adding a toon with Starfire. Best time 29 and average about 35, but with all the delays on loading screens and such I can't get more than about 40 runs. Think I timed 75 second from Victory screen to Victory screen.
    If I decide to run this a bunch I'll tweak the lineup some more.

  7. #7
    Senior Member Smudger24's Avatar
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    Well changed allied boy to axis boy with starfires, best time 32 secs, average 40. Better but still tinkering.

  8. #8
    Senior Member Azagthor's Avatar
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    Quote Originally Posted by Yup View Post
    Mostly due to the Perfect Health/Perfect Immunity combo plus Invisibility on the left side bomber on enemies in the boss battle, which doesn't seem to be removable and must be waited out.
    My team isn't fast (1:20ish) as I'm still doing the full achievement character runs, but Valhalla talismans remove the Feldmarschall's Perfect Immunity.

    Most team suggestions include Celestials, but I've been using Alchemy instead of Celestials to deal with various debuffs. What's the benefit of Celestials here? I've been using Forges, but have never come close enough to dying for them to trigger.


    This is what I've been using. 1:10-1:20 average. Are there any obvious improvements I could make?

    Soldier Eddie - Valhalla/Cosmic (Doesn't deal much damage, other than his Fury)
    G Bomber Boy - Alchemy (Good damage, removes debuffs)
    Possessed Rockets - Persecution/Warlord/Cosmic (Mostly for the stat boost, these talismans don't do much)
    G Undead Soldier - Forge/Cosmic (Decent single target damage.)
    Last edited by Azagthor; 02-02-2020 at 08:21 AM.
    Azagthor-0732

  9. #9
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    I think Celestial are a holdover from when this was a harder dungeon for most people.
    I'm using For Eagles Dare with Ragnarok
    Gunner dog basic talismans with a high Atk and Special cosmic
    Assassin Golden sun with Starfire
    G Undead soldier with forge.
    Got 52 runs last night on a key. Best time still 29.
    Starfire makes the boss kill himself and I don't even have to attack.

  10. #10
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    All rounds finished in first turn: 0:30-0:40 per run

    Soldier Ed - Valhalla/Future cosmic (valhalla will remove invincibility and perfect immunity, and future boost special stat and fury, only attack that can one-shot all enemies)
    G Demon Spawn - Ragnarok/Cosmic with high defense boost
    Possesed rockets - primordial
    A undead axis gunner - starfire (round 3/5 will end quickly)
    Name:  Untitled.jpg
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    I think that starfire/ragnarok/valhalla are a must for fast runs.

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