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  1. #21
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    What also may be of use is add the drop rates per X number of runs.. Such as ironite or SoT that may help newer players prepare on what will be needed to complete missions. I didnt pay much attention this go around , but got 40-60 % ironite return also had good SoT drop. Others may be able to fill in the other drop rates.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

    A lowly bootscraper in Jomsvikings

  2. #22
    Junior Member Ancient_Mariner's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    What team are you using? Were you close to dying in the other battles?
    Storm Eddie - Singularity
    Gunner Dog - tranquility \ guard \ cosmic immortality
    Possesed Rockets - Primordial
    Undead Allied Soldier - Reaper \ Health

    with Soldier Eddie as a ride along

    When I win I have full team at almost full health.
    Chris-9038
    Member of the Order of Eld Clan!

    'I know what I want, and I say what I want, and no one can take it away'

  3. #23
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    You could try echo cosmic on your gunner dog. Also since you are using immortality cosmic you dont need guard set. Try a two set of red or purple to enhance his attack, them use a mystic green for heath.

    I found destiny or alchemy work good on Storm. That way you could add a cosmic or other set on him.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

    A lowly bootscraper in Jomsvikings

  4. #24
    Junior Member Ancient_Mariner's Avatar
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    Thanks for the advice, Ill give that ago when I get home!
    Chris-9038
    Member of the Order of Eld Clan!

    'I know what I want, and I say what I want, and no one can take it away'

  5. #25
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    Quote Originally Posted by Mateja View Post
    Are you sure it was only 1? Every run drops either yellow or purple bricks so it should be impossible to only get 1 in a key. Talismans drop too but with a much lower rate so it's possible to do a key or two without seeing any.
    Yes, maybe I'm wrong and they were 2, but no more than that for sure. I got colorless or purple, but not too many yellow.

    Quote Originally Posted by Azagthor View Post
    If you need heaps of yellow bricks, the Labyrinth dungeon is the better option, although much more difficult.
    Ok, I will take a look about the difficulty and then I'll see if I'm good for it. Thank you again!

  6. #26
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    In the labyrinth I run around 70+ battles per key and average 40-70 yellow shards. I didnt follow the purple or colorless drops. That's an average after many keys.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

    A lowly bootscraper in Jomsvikings

  7. #27
    Senior Member Ydex's Avatar
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    Excellent thread. Nice work, Bakura, Azagthor.

    Cross-posting my post-achievement team. Guaranteed 0:32 to 0:42 ... [eta: best new time 0:29]

    Quote Originally Posted by Ydex View Post
    Where Eagles Dare Eddie – Ragnarok/Dominance
    Axis Bomber Boy – Starfire
    Gunner Demon Spawn – Viper/Future
    Assassin Demon Spawn – Life/Blight/Inspiration

    Not everything about this is intuitive. The Demon Spawns are single-target attackers, but passively inflict Crave and Silence. Future doesn't slow things down because G. Spawn's power move is a damage all attack, A. Spawn has Blight, and the others never use their non-offensive moves. Life talismans trigger additional Ragnarok effects.

    I tried putting Ragnarok on G. Spawn and using Soldier Eddie with Valhalla, but this was much slower due to the AI, and had no additional benefits. I tried Redemption in place of Dominance, but there was no additional benefit and it was slower. The AI is weird about move order-- Fortune/Blight made A. Spawn go first (?)
    I could probably level up some other multi-target attackers, but the Demon Spawns have been my 3-star mainstays and I'm fine with these times. Yes, I know the Crave and Perfect Crave are redundant.


    ...


    Pre-achievements team. Best time, 0:38 with (upper range ~1:15):

    Quote Originally Posted by Ydex View Post
    Soldier Ed - Valhalla/Boost
    G. Possessed Rockets - Primordial
    A. Axis Bomber - Starfire
    G. Undead Allied Soldier - Mark/Blight/Redemption
    Last edited by Ydex; 02-03-2020 at 10:13 PM.
    I'm having another one of those "uninstall this app and throw my phone in a lake" moments.

    Ydex-1108 . Jomsvikings . Max Awakened Cyborg with [PvP Meta] / T3 Cyborg Cosmic

  8. #28
    Senior Member Azagthor's Avatar
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    Quote Originally Posted by Muzzleloader View Post
    What also may be of use is add the drop rates per X number of runs.. Such as ironite or SoT that may help newer players prepare on what will be needed to complete missions. I didn't pay much attention this go around, but got 40-60 % ironite return also had good SoT drop.
    I'm working on that alongside another friend, should have something to share with you all soon. Got some big spreedsheets we're working on. What sorts of information would you all find useful? We're currently leaning towards giving the number of total drops, the average drop per run, and the average drops per SoT (factoring in the SoT returns). That last one would eventually let us put together some sorts of "This is the most efficient place to farm"-style information about certain rewards. Is there anything else you've like us to include??

    Ironite and SoT returns are pretty good in Airstrip. Softens the disappointment of the overall quality-level of the other rewards :P




    Quote Originally Posted by Ydex View Post
    I could probably level up some other multi-target attackers, but the Demon Spawns have been my 3-star mainstays and I'm fine with these times. Yes, I know the Crave and Perfect Crave are redundant.
    Thinking about evolving the G Demon Spawn myself, be good to have another 3* who can use Vipers/Ragnarok.


    Quote Originally Posted by Wanderer View Post
    Ok, I will take a look about the difficulty [Labyrinth] and then I'll see if I'm good for it. Thank you again!
    Check out Bakura's Labyrinth guide here. Haven't done it myself yet, but it's probably less intimidating than it looks, as long as you have the right characters.


    Quote Originally Posted by Bakura View Post
    BTW, the little graphics on the side of both guides are pretty cool.
    Hahah, thanks! Had fun with those, trying to isolate them from various screenshots. Glad you like them
    Last edited by Azagthor; 02-04-2020 at 12:11 AM.
    Azagthor-0732

  9. #29
    Senior Member Bakura's Avatar
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    I just started running this dungeon tonight for the Operation Midnight event.

    Best Time: 0:26
    Avg. 0:33
    My Stretch Goal Team:

    >Eagles Dare Ed- Ragnarok/Cosmic (Death Mark Skill)
    >A. Axis Bomber Boy- Starfire

    Name:  Screenshot_20200203-212754.png
Views: 198
Size:  361.5 KB
    You just need 2 characters.
    W.E.D. Ed becomes a multi hitter w/ Death Mark Skill, plus Ragnarok inflicts true damage w/ every action.
    The Starfires do the rest. Enemies attacking on Waves 3 & 5 pretty much kill themselves.

    Mistakes would be using echo cosmic on single hitter Ed, and using Celestial or Alchemy (w/ invincibility) along with Starfires, cuz no damage prevents the enemy from triggering Starfires. These things would prolong the battle, and considering you get Explosive frags according to the number of battles, Time & Quantity of runs is the name of the game. I'm sure alot of you know this, but I state the obvious for some of the newer players.

    Good Luck Troopers!
    Last edited by Bakura; 02-04-2020 at 05:34 AM.
    Bakura-0090 / The EXORCISTS Clan


    *All Eddies!

  10. #30
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    Quote Originally Posted by Bakura View Post
    I just started running this dungeon tonight for the Operation Midnight event.

    Best Time: 0:26
    Avg. 0:33
    My Stretch Goal Team:

    >Eagles Dare Ed- Ragnarok/Cosmic (Death Mark Skill)
    >A. Axis Bomber Boy- Starfire

    Name:  Screenshot_20200203-212754.png
Views: 198
Size:  361.5 KB
    You just need 2 characters.
    W.E.D. Ed becomes a multi hitter w/ Death Mark Skill, plus Ragnarok inflicts true damage w/ every action.
    The Starfires do the rest. Enemies attacking on Waves 3 & 5 pretty much kill themselves.

    Mistakes would be using echo cosmic on single hitter Ed, and using Celestial or Alchemy (w/ invincibility) along with Starfires, cuz no damage prevents the enemy from triggering Starfires. These things would prolong the battle, and considering you get Explosive frags according to the number of battles, Time & Quantity of runs is the name of the game. I'm sure alot of you know this, but I state the obvious for some of the newer players.

    Good Luck Troopers!
    Can't hurt to test this one

    I do have an issue with this dungeon though... Radiants are falling alright but I didn't get a single Venom out of 300 runs in this dungeon. Is Venom even falling in this dungeon?
    ritchbe-2442

    Tickling Odin in CaesarsLegion

    Thx Leviathan for @ritchbe

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