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  1. #4
    Senior Member
    Join Date
    Aug 2016
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    Android
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    591
    Quote Originally Posted by GrimDusk View Post
    - Sacred Talismans heal the wearer on hit. This is not mentioned anywhere in the description, and no they don't have heal shield.
    Grant a random Healing Effect to self for 2 turns when you take damage. 50% Chance to grant a random Healing Effect to a random ally for 2 turns when you take damage.

    I think this is working as it supposed to be, since Heal shield is can be counted as a Healing effect here.

    When you use a multi-hitter vs a Sacred wearer, you almost guarantee to give the enemy heal shield. Workaround? Well, heal block, or block beneficials / perfect corruption, maybe crave. Some use Gunner Hierophant too.

    But as I've stated in another thread, never seen anything else that can override everything possible in the game: Killer's passive. I saw it by first hand, his passive even overrides Musashi's cosmic talisman.

    -About Musashi's cosmic talisman -- it is needs to be fixed as well. In my experience, endless turns triggers especially when he is the last standing one in his team.
    Last edited by osiris0000; 02-08-2020 at 08:31 PM.

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