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  1. #61
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    As much as the killing off then back to 100% health does my nut in, if you can find a time he's at 90-100% health: PoM Ed with as high HP as possible. S. Banshee W/ Impulse, Necropolis W/ Ragnarok/Echo Cosmic and S. Onyx Son W/ Alchemy absolutely annihilates him in one run. Simple fact is save those till endgame and your clan will climb way up there in the ranked rewards

  2. #62
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    @Hartacus: save what until Endgame now? I have Odin teams for Beginning, End, and Middle game. And they all kill. I can kill Odin 21 times easy. No need to save anything.

    This post is not about getting advice for full kills. It is about making Odin fair so he is a force for clan unity as opposed to clan division. Someone going in on a full Odin and putting him at 98%... that subtracts from the clan’s potential (Fewer points can now be earned than had they not gone in). Odin should not be set up that way. I want to assume that person ^^ made an honest effort for the clan, and an honest effort for the clan should not be punished by the game’s reward system.
    Leader, The Hobbitses (a.k.a. Down Under 2)

    With grave peril comes grave invisibility...
    Keeping The Eye off the prize since Rivendell.

  3. #63
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    Again fully disagree. Odin's health is perfectly fine the way it's set up.

    This still sounds like you have a toxic clan if people are getting upset because they have their "max rewards ruined". I've given plenty of reasons why his current set up can foster unity that I have listed throughout this thread.

    TL;DR of those for a refresher, by having his health not regenerate you are actually forced to work together as a team to either take down Odin together (for smaller/newer clans) or coordinate/maximize your teams so that everyone who can solo odin does so in a way to fit those min/maxing needs(for the clans full of top tier players and/or whales).

    If his health was always at 100% for everyone who attacks then it's just up to 30 players just having their totals thrown together which sounds a lot less like team work to me. There's no coordination or team work involved if you can don't rely on or (hopefully not) get hindered by your team.
    Summon the strength of millenniums past, forged by the fire and flame
    I am the weapon of empires vast, Immortal is more than a name

    MuzakMaker-3591

  4. #64
    Legacy Rain88's Avatar
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    Quote Originally Posted by MuzakMaker View Post
    Again fully disagree. Odin's health is perfectly fine the way it's set up.
    Perfectly fine?
    99% damage = 2500 points + average rewards
    100% damage = 3000 points + full kill rewards
    The mathematics in me is outraged...

    It's plain simple, it should be:
    99% damage = 2970 points
    100% damage = 3000 points
    Last edited by Rain88; 05-16-2020 at 09:13 AM.
    "Do you really want to be. Just another one statistic"
    Down Under Clan

  5. #65
    Member Azile's Avatar
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    Quote Originally Posted by Rain88 View Post
    Perfectly fine?
    99% damage = 2500 points + full kill rewards
    100% damage = 3000 points + average rewards
    The mathematics in me is outraged...

    It's plain simple, it should be:
    99% damage = 2970 points
    100% damage = 3000 points
    Agree 100% with this and rewards should be based on the % of damage you do to him with bonus rewards for finishing him off dead.

    However, this does not fix or address the numerous issues present when 2 players enter and fight at same time because what happens is 1 player goes in, fights him from 100% to 0%. Meanwhile, while he was doing this, another player entered, did 20% damage and wiped. First player then gets rewards based on doing 80% damage instead of the 100%.

    That mechanic is also a serious issue.

  6. #66
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    Quote Originally Posted by Azile View Post
    However, this does not fix or address the numerous issues present when 2 players enter and fight at same time because what happens is 1 player goes in, fights him from 100% to 0%. Meanwhile, while he was doing this, another player entered, did 20% damage and wiped. First player then gets rewards based on doing 80% damage instead of the 100%.
    From my experience it's not like that. You will get full rewards if Odin is at 100% when you start, no matter how many players are in or how much damage they do. If it suits you, the entire clan can go in at once and everyone will get max rewards.
    Member of Jomsvikings

  7. #67
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    Quote Originally Posted by Rain88 View Post
    Perfectly fine?
    99% damage = 2500 points + average rewards
    100% damage = 3000 points + full kill rewards
    The mathematics in me is outraged...

    It's plain simple, it should be:
    99% damage = 2970 points
    100% damage = 3000 points
    That I do agree with (as it's a complaint about rewards not health), but the OP thinks that Odin should always have full health when you attack which is the point I disagree with.
    Summon the strength of millenniums past, forged by the fire and flame
    I am the weapon of empires vast, Immortal is more than a name

    MuzakMaker-3591

  8. #68
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    @MusakMaker please read the whole post. The Compromise eliminates the instant refresh from the equation.

    I enjoy a good debate, but I thought we agreed you would stop bad-mouthing my clan on this thread? Please do so, or I will have to refer to you as NoiseMaker. I mean, it makes sense that a man who presumes a thing about a cloud would presume a thing about a clan he isn’t part of. But I am really, really asking nicely.

    Points based on % damage, no refresh, small individual bonus for clear. This is the compromise. (Or if you like, idea.... 5? 6? Whatever.)
    Leader, The Hobbitses (a.k.a. Down Under 2)

    With grave peril comes grave invisibility...
    Keeping The Eye off the prize since Rivendell.

  9. #69
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    One more thing... because I just can’t seem to get all my ideas into single posts today. The individual rewards don’t seem to be affected when you kill an Odin from 98%. At least not in any sense I care about (they’re always good). It’s just the Clan points that are hurt... which doesn’t make sense.

    That’s all.

    -Fan of the game; “the OP”; noise-reduction specialist
    Leader, The Hobbitses (a.k.a. Down Under 2)

    With grave peril comes grave invisibility...
    Keeping The Eye off the prize since Rivendell.

  10. #70
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    Quote Originally Posted by Puntwothree View Post
    @MusakMaker please read the whole post. The Compromise eliminates the instant refresh from the equation.

    I enjoy a good debate, but I thought we agreed you would stop bad-mouthing my clan on this thread? Please do so, or I will have to refer to you as NoiseMaker. I mean, it makes sense that a man who presumes a thing about a cloud would presume a thing about a clan he isn’t part of. But I am really, really asking nicely.

    Points based on % damage, no refresh, small individual bonus for clear. This is the compromise. (Or if you like, idea.... 5? 6? Whatever.)
    I never said "You're clan is toxic" I said if people are upset about other people screwing each other that behaviour is toxic. It was your own words that are making it sound like your clan is toxic.

    And as you can see from any of my other posts (like my last one, did you read?) I do agree that points should be based off of damage. I only missed that you finally conceded that refresh is a bad idea, as I tend to only skim posts of those who resort to name calling.

    I assumed when you were talking about the 98% you were still talking about personal rewards. That's a mistake on my end.

    I skimmed and assumed. For that I do apologize.
    Last edited by MuzakMaker; 05-16-2020 at 02:57 PM. Reason: To add to the original, clean up phrasing
    Summon the strength of millenniums past, forged by the fire and flame
    I am the weapon of empires vast, Immortal is more than a name

    MuzakMaker-3591

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