My suggestion ^^.
The Sand of Blood cap of three is something I can and have dealt with, considering the long refresh time. It’s actually refreshing (pun intended) to know that I’ll only have three at one time to use up, and that I only have to use them once a day, given the time sink that is Odin.
Then blood began to drop from events.
And some well-documented bugs have cropped up, resulting in loss of extra blood from i.e. tribute souls.
Now we’ve got blood dropping from events three at a time. That’s the whole bloof inventory! Unless your whole clan is all operating from the same time zone and has the same pattern of play, how are we supposed to time the completion of that goal so that everyone is empty at the same time? (Or else, everyone goes over their limit at the same time... and then proceeds to lose the blood. So what’s the point of getting it in the first place?)
Only two options make sense.
1) Event blood is spread out between goals, so there isn’t 3 from one source.
2) Our cap (for blood) is increased.
To sum, I’m not advocating for me stuff or better rewards. Giving us a reward and not letting us use it is just... bizarre. It’s bizarre.
Thank you, that is all.