As game seems to be trending to month long fragments based mega events, is it time to eliminate the monthly sacrifice event? I propose to eliminate the sacrifice event, and replace it with event fragment rewards from regular sacrifice throughout the month that scale on tier level. This would reduce the need to hoard souls, and players can sacrifice as needed when needed. As to not break the economy of the game, rewards maybe in smaller increments, but more frequent sacrifices would balance it over time. Possibly it would also ease strain on the servers having one less event and less characters needing inventory space to hold waiting for a sacrifice event. I personally would like to open souls when I want and sacrifice when I need to and not have to manage inventory waiting for a sacrifice event 3-4 weeks away that usually has lackluster rewards anyway...