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  1. #21
    Senior Member
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    Quote Originally Posted by The Educated fool View Post
    Has anyone taken the plunge and bought one of the Gate or Siege Cosmics yet? I'm curious to see what stats they have.

    Why are those never listed in the description, devs? Oh yes... buyer beware... lol
    I got Siege first (reasons of The Goat). It's HP/Mag/Mr. .. which is pretty handy-dandy, I think, but no Special. Don't remember the raw values offhand.. HP is around 17,000, Mag/Mr are respectable for a T3 Purple with a bonkers effect. (4-sets on a cosmic are bonkers.)
    Leader, The Hobbitses (a.k.a. Down Under 2)

    With grave peril comes grave invisibility...
    Keeping The Eye off the prize since Rivendell.

  2. #22
    Senior Member The Educated fool's Avatar
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    Jul 2016
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    Quote Originally Posted by Puntwothree View Post
    I got Siege first (reasons of The Goat). It's HP/Mag/Mr. .. which is pretty handy-dandy, I think, but no Special. Don't remember the raw values offhand.. HP is around 17,000, Mag/Mr are respectable for a T3 Purple with a bonkers effect. (4-sets on a cosmic are bonkers.)
    Thanks, Punter!

    HP is the ticket, for me... but Mag on a red tali set sweetens the deal even more! I guess I can't ignore this one. Lol
    EducatedFool-1193

    MOFO 4 LIFE!

    You know it's not only madmen who listen to Fools

  3. #23
    Senior Member HuckFinn150's Avatar
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    Quote Originally Posted by Cefiar View Post
    Are you doing the Madness level? The Persecution challenge only counts for runs on Madness.
    Yes. I double checked and even moved the talisman from Anubis to the assassin pope. I ran my troopers and it seems I got credit for 5 battles. Maybe it's the toon they were in. I don't know. I'm going to walk the challenge through on manual. Maybe it's something I'm doing wrong.

  4. #24
    Senior Member
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    Jun 2018
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    Missouri, USA.
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    I havent powered it up, but I purchased the gate talisman it has. HP, magic and MR.
    Muzzleloader-8226.
    Axes grind and maces clash as wounded fighters fall to the ground
    Severed limbs and fatal wounding bleeding corpses lay all around

  5. #25
    Senior Member HuckFinn150's Avatar
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    For what ever reason the challenge is counting now. This game is really weird lately.

  6. #26
    Senior Member Olevipoeg's Avatar
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    Siege and Gate T3
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    Olevipoeg-2218

    When you know that your time is close at hand
    Maybe then you'll begin to understand
    Life down here is just a strange illusion...
    Member of Jomsvikings Clan

  7. #27
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    Jan 2020
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    Russia
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    Has anyone noticed that there is no any buffs on allied in the start of every wave on insanity level? But enemy has Ragnarok only in the last wave.
    Also sometimes when you killed templar knight on the second wave both hierophants revive.
    John-2692

  8. #28
    Senior Member Azagthor's Avatar
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    Quote Originally Posted by IronMaster View Post
    Has anyone noticed that there is no any buffs on allied in the start of every wave on insanity level? But enemy has Ragnarok only in the last wave.
    It might be due to the Blue Hierophant's passive. "Prevent enemies from gaining any new beneficial effects after the first round of battle." It should only prevent buffs on the second turn onwards, but it seems to be working at the start of battle. I tested a run using The Prisoner, and when the Blue Hiero was passive disabled, I was able to start with a couple of buffs (other enemies removed some of them normally). The 3rd wave doesn't have that Hiero, and I've always been able to start with buffs there. Although the Radiant talismans prevent offensive buffs too.
    Azagthor-0732

  9. #29
    Senior Member
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    Irvine, Scotland
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    So, I was in wave 4 of the Madness level, and only the Gunner Hierophant was alive. One of my characters performed an action that should have given my other characters some buffs. But nothing happened. I don't see why that happened. It was like it wasn't reading the conditions properly, or as if the magus Hierophant's passive that prevented characters getting buffs was still in effect, even though they were dead.

    Any explanations ? Cos I am quite confused.

  10. #30
    Senior Member Yup's Avatar
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    Dead does NOT always mean passives go away. Some passives, such as those that state "until death" will still be active until the inflicted character dies (and is revived hopefully).
    -----------------------------
    CLANLESS
    -----------------------------
    All there is in this app is to spend money or collect yet more frags... entirely pointless and unfulfilling..
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