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  1. #1
    Senior Member Phoenix-7282's Avatar
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    Improve gangland dungeon drops

    Several suggestions about gangland dungeon -

    It costs 15 sot per run and 250 fc for a key. That is basically the same as any 'big' frontier dungeons. But it is open only for 1 hour and drops only one evo shard at a time. Compare that to dungeons like ravens alter, samurai or powerslave dungeons etc. These drop 2 evo shards per run for the same sot cost. Making gangland drop 2 shards per run would be cool. Right now there is no reason to play in gangland dungeon once you get gangland Eddie.

    Three star yellow evo shards only drop in the labyrinth and gangland dungeons. Making this change to gangland would help in farming for yellow shards. Right now labyrinth is the only reliable way to earn them. The drop rate there varies between 20 to 40 per key. That would mean using at least 15 keys to get enough materials to max ONE character.
    Currently taking an indefinite break from the game due to personal reasons.

  2. #2
    Senior Member Amarthir's Avatar
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    Quote Originally Posted by Phoenix-7282 View Post
    Several suggestions about gangland dungeon -

    It costs 15 sot per run and 250 fc for a key. That is basically the same as any 'big' frontier dungeons. But it is open only for 1 hour and drops only one evo shard at a time. Compare that to dungeons like ravens alter, samurai or powerslave dungeons etc. These drop 2 evo shards per run for the same sot cost. Making gangland drop 2 shards per run would be cool. Right now there is no reason to play in gangland dungeon once you get gangland Eddie.

    Three star yellow evo shards only drop in the labyrinth and gangland dungeons. Making this change to gangland would help in farming for yellow shards. Right now labyrinth is the only reliable way to earn them. The drop rate there varies between 20 to 40 per key. That would mean using at least 15 keys to get enough materials to max ONE character.
    I second this. Labirynth is a frigid bitch when it comes to yellow 3* Evo shards
    Fearless leader of the Jomsvikings

  3. #3
    Senior Member
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    Add in the 3* restriction Gangland is even more of a hassle than the other dungeons you mentioned.
    Summon the strength of millenniums past, forged by the fire and flame
    I am the weapon of empires vast, Immortal is more than a name

    MuzakMaker-3591

  4. #4
    Senior Member Azagthor's Avatar
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    Gangland is one of what I would call the lower difficulty dungeons, similar to Airstrip. Both of those could certainly do with having their SoT cost reduced to 10.
    Azagthor-0732

  5. #5
    Junior Member
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    At least lower the FC cost to 150 for Gangland. You offer both Gangland and Labyrinth keys in the clan store and Gangland is half the Tribute cost of Labyrinth, but the same amount of FC in the Frontier store.

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