I know, I know. This should be in bug reports. I'm going for exposure.. OK?
So, I have long been frustrated with Ghost of Jacob Marley's passive because of the fact that it Ghosts your guys "if they would die." I thought I could double-dip on the survival skills and play Jacob alongside a Forge set. If your toon reaches 1, Forge should trigger. Right? Your toon "wouldn't die," because it would still be at 1 HP. That's not dead!
In practice, this beautiful logic went to pieces. At least half the time (or more often...) my Forge set would fail to trigger alongside Jacob... Jacob would trigger instead and my guys would get Ghosted instead of receiving a Perfect Health Shield.
That's grievance #1.
Ok, so shiny new red Ed: Navigator. I went for him. Because, why not?
Navigator has this skill where when he gets to 1 HP he gets Ghosted and revives your amigos de la arma. I'm not about to play him with Forge (burn me once...), but I did think I'd give him a whirl vrs. Baphomet alongside a blocker. So here is my Navigator, I've got a toon with Nifs, and sitting right next to Navigator is a near-full-health Gunner Pharaoh Dog King with no PD showing (PD should be impossible, anyway) and also like a myriad of buffs. A METRIC myriad. And Navigator... GETS GHOSTED.
What the what? How did my Navigator "get to 1" if damage "that would reduce his health below 50%" should be soaked up by my Dog King? Alternative question, what is the point of the "revive your friends" clause of Navigator's passive if he allows himself to be Ghosted willy-nilly while his friends are still alive? It seems to me that LoTB is a Ghost-happy game, and somehow the ability to get closer to permanent death is getting preferential treatment by the code. (Navigator is seen as about to be killed.. game is like, "better Ghost him so he doesn't die!" And THEN Dog King's passive is seen, but it's too late? Maybe?)
I don't really know what I'm saying with that last sentence. But I will close with a repeat of my original sentiment:
Don't ghost me, bro!!