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  1. #1
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    Heroic 5* Summon Ratios

    Possibly just a RNG thing but opening 360 regular Heroics, 14 Legendary Heroics and 3 Mythical Heroics I got 7 5* characters, only one of which was Wasteland Eddie (I know he's broken still but I didn't have him yet). I pulled him from the Mythicals, which I opened in one go after opening all the other souls - can anyone remember whether there's supposed to be a 50/50 chance between the two 5*s in the Heroic rotation (regardless of the odds of getting a 5* in the first place)? 1 in 7 could be RNG but seems slightly lopsided.

  2. #2
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    You really think that 50/50 means you'll get both characters from 2 souls?
    50/50 it's for every single soul regardless the total amount of souls

  3. #3
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    This is called gambler's fallacy.

  4. #4
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    I know 50/50 is no guarantee that I'd get one of each from summoning 2 souls; from what I remember of my stats lessons, the odds of an outcome from, say, a coin toss is multiplicative with each iteration so there was a 0.5^7 chance of it taking 7 5* drops before I got a Wasteland Eddie, or roughly 0.8% chance of it taking me that long (and that's just a 0.8% of the 5* summons, regardless of the 5* drop rate itself). Luck must have just been against me with this one - I'm just possibly slightly cynical about high ticket characters and their drop rates :P Oh well, lots of Cyborg fragments at least, just in case I need them for whatever Cyborg Monday ends up being this year...

  5. #5
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    Someone posted a screenshot a while ago, out of 11 heroic mythicals they got 11 of the same char (I think it was 11 Eddies). It approaches 50/50 only when numbers start getting very large.

  6. #6
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    This discussion reminds me of an answer in last year's Q&A.
    The game's producer Matt_LOTB addressed a similar issue and called this streaky RNG. This basically means that the outcomes of each "dice roll" are not independent.
    Here is the link to that Q&A. Make sure to search for the word "streaky" and it will take you right to his answer.

    To me it sounds like a made up term used to disguise bad coding.

    Thoughts?

  7. #7
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    Quote Originally Posted by Brickster View Post
    This discussion reminds me of an answer in last year's Q&A.
    The game's producer Matt_LOTB addressed a similar issue and called this streaky RNG. This basically means that the outcomes of each "dice roll" are not independent.
    Here is the link to that Q&A. Make sure to search for the word "streaky" and it will take you right to his answer.

    To me it sounds like a made up term used to disguise bad coding.

    Thoughts?
    They probably forgot Pseduo in their description of RNG as there's rarely anything genuinely random about PRNGs: they always produce the same number flow given the same input seed. I took the streaky to mean that the NG will produce the similar outcome based on multiple different inputs.

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