Not sure what's the solution, some interesting things have been said here and on Discord as well, about the pros and cons of changing the gameplaying to make it more manageable server-side and funnier player-side.

I'm starting to believe that we went into a spiral that impossible to solve in a simple way. If we got heavy grinding is not fun and we start complaining about this as a "second job". If suddenly we got fewer events, less grinding or easy things to do, as result we start complaining about getting bored and that there is "nothing to do"...

I for sure know that doing 1200 runs on a dungeon isn't fun. But it is fun to find the best, or faster, or more practical way to beat a dungeon combining toons and talis. The puzzle game-idea of this game is awesome. But once you beat that puzzle (aka new dungeon) doing "X" amount of times in a row isn't super attractive... maybe we could find a way to tie both worlds? What if after we "show" that we beat a dungeon in auto 15 amounts of times we enable a new way of playing or different options... I'm still not sure how... but for instance I really liked this second part of greetings from... event. There were several options for completing the event, cosmos, frontier, arena... it is grinding but, I feel it opened the door for doing something slightly different any time. On the other hand... it was terrible for the servers... so maybe not an option in the future...

Still, not sure what's the solution...