...or the antman...
...or the antman...
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Clan: CeasarsLegion
Our character class has been selected and our newest poll has been posted!
Check out the details in our original post to start building this character's basic attack!
Why vote? In the end the new toon will be full of bugs anyway and nothing is working like it should
Where is the post with the link? This is the only thread on the (this website) forum website that I'm aware of.
I was able to vote on class, but no link is available for the next step such as skills. Also, we dont know if it's the green lady, or the guy with the helmet and eyepiece.
Thanks for the link. We also don't know if the alien ally they are making is the green alien lady (which would be coolest), or the bearded one with the helmet, or the long necked alien in the back of the bar.
Hello everyone!
Thank you for your votes. The votes for the basic attack are in!
Our character will have a basic attack that does the following:
- Inflicts Random Damage
- Applies a survivability effect (Invincibility, Immunity, Endure etc.) to multiple allies
- Applies a Reduce Survivability effect (Permadeath, Doom, Perfect Corruption etc.) to multiples enemies
Now that you’ve designed our 5⭐ Sentinel’s basic attack features, it’s time to turn our attention to the Power Attack.
The design team may use one or more of the basic attack effects to create synergies for this power attack. So be sure to consider the previous basic attack effects when casting your vote!
Cast your vote now: https://forms.gle/Y6xLqX8eKeYiUFHg9
Hello again Troopers!
The votes are in! Our character will have a Power attack that does the following:
- Inflicts Random Damage
- Applies a damage immunity effect to multiple allies
- Applies a Reduce Utility effect (Seal, Stop etc) to multiples enemies
We’re nearly there! We’ve decided on the direction of our 5⭐ Sentinel’s basic and power attacks, so it’s time to address the passive ability.
What kind of passive do you picture this character having? We are looking for general ideas of what you want this passive to do. Here’s an example of what we’re looking for:
Example Idea: The passive will reward the hero when the enemy team has Reduce Utility effects. Also, the passive will be able to remove Beneficial Effects from enemies, healing the hero.
Submissions are open now: https://forms.gle/ayKqwB4R4SBN3EaX7
Hot off the presses! Our character concepts have been completed. Head back to the original post in this thread to get a close look at their designs!
Vote on your favourite here: https://forms.gle/MQnCBxScVK1A7rz16
Survey Closes: May 7th at 9am PT