Iím going to assume that the point of all the recent changes, since the release of the third raid boss, is made to encourage people to play more and raid more.

Raid Points changes:
It's understandable to increase it to make it more challenging but make it worthwhile. Having the same rewards as before with 3 clan medal soul is not something attractive or justify all the raids that need to be done. Why would people play more now if they will be getting almost the same rewards as before the entire changes? Wasnít the point to encourage people to raid more?

Raid Boss drop:
Baphomet is no longer dropping clan souls fragments which was the best aspect of it. A lot of players have lost interest in raids because of this. Wasnít the point to encourage people to raid more?

Clan soul drop:
The main target for most players in raids is the clan soul fragments. The continuous nerfing of clan souls makes raiding not worthwhile. Wasnít the point to encourage people to raid more?

Amaterasu tactics:
Understandably, the strategy for Baphomet wonít work and it shouldnít but why would a modified Odin strategy work (from the recent talisman changes, it's obvious that this was the intention of this raid boss)? Itís very uninspired and loop teams are not challenging or fun, they feel like a chore.
Having a raid boss thatís hard to kill as it is and keep changing talisman with every update makes people lose interest. Wasnít the point to encourage people to raid more?

At the end of the day, this is a mobile game and as we progress the direction keeps deviating from this towards a full-time job.
If this sound like another pitchfork post, itís not. Itís coming from a place that I like the game and Iron Maiden and these changes are killing it (further).