LAST UPDATE: 30.10.2016 (103 Rounds of the Helloween special event)
Dear LOTB-Community,
i'm sick of hints like "play level xyz and you will get 3* red runes".
thats why i will run an experiment to estimate the real droprates in some specific levels.
In theory it's very easy to estimate the dropchances. You play an infinite number of rounds and count everything you get. this will lead you directly to the real dropchances. unfortunatly this is nothing we can do in practice.
So the best method would be to play enough rounds to get significant numbers. I think several thousands of rounds should be enough to have real good estimations, but that's also too much for one individual.
So i will try this:
i will play several hundreds of rounds to check the droprates.
My hypothesis is, that the chances should be equal in any level of a specific world. maybe the bossstages have slightly other dropchances, but i doubt that too. We can check this by the end of the experiment.
If someone will join me, he/she is welcome, since every additional round will give us better results. i also got only 80 sands of time, and i'm not willing to spend too much ironite before the new updates changes the problems.
Please beware, that i've not finished yet, but i'm confident to publish my first observations. i'm totaly aware that 150 round is a way to small number to get serious results, but it is a start.
I played the following level on auto or manually and counted every 3* runes which dropped. When none dropped i counted that too, thats how the numbers are constructed (i hate myself for not counting the ironite, but i ignored that):
Underworld madness:
Battlefield madness (maybe i messed something up on matter of life and dead pre update, the numbers seem to be too symmertric):
Kingdom of the Sands madness:
You see that the dropchances are very similar in the different two levels. the 5% difference could easily be just variance. i think that the dropchances of 3*runes are about 33% but we will see, what comes up in the future.
The chances that a rainbow drops is about 10%. While this seems okay on paper you have to play 10 rounds on avarage for one rainbow 3*rune. So you need 90 to level up a talisman. but you can only play 58 times a day
without buying ironite. for theory purposes i'm igniring the extra sands of time you can earn). so if these numbers are right you have to play 1,5 days with an optimal use of sands of time to upgrade one single talisman. that's a very
high time investment for one single talisman...
I also played the dungeon on lexel X and counted the times i got premium loot (rare soul, 3* evo shard or specific 3* evo shard). here are the numbers.
Thanks to anonymous
since i have not counted the lower levels i cannot compare the results, but these numbers are quite interesting, i think.
i will try to continue working on this, so that we can compare the actual dropchances with the dropchances after the new updates.
if you got a level where you think the dropchances are really great, let me know about it. i'm sure if we play the level often enough we should have similar results compared with other levels at the same stage.
Helloween special: