I read through this 3 times to make sure the nomad and the alliance general didnt get any changes... Thank god! Well they are pretty balanced imo so i didn't expect it but still, gotta make sure! Btw what does everyone think about alliance general's fury and energy steal in pvp? Imo it seems really powerful to steal an enemy's energy , cuz of how some teams rely on an ally's ability (Ex: Rise) for healing, would be pretty annoying for your opponent for you to steal 4 energy 4 times in a row...
Nekroliun-3119 - Rainmaker Eddie/Nomad, prob both pretty bad
Free your soul and let it fly! Give your life to the lord of light! Keep your secrets and rain on me, all i see are mysteries!
Mummy Eddie is one of those characters which is less about brawn and more about the support he brings to your team, so he shouldn't be doing damage in the realm of what strong attackers would do. His attack may have seemed a bit low due to his Max HP scaling on many of his skills, which demands a lot of powerful health talismans to get the most out of, but yeah, even then he won't be as damaging as many other characters.
Not sure what skill this is off the top of my head; can you elaborate?
I'm not sure if we have a fix for this, but I'll pass it along and find out.
There is a visual bug where text indicating the status effect is on the character doesn't show up until a character does their first skill, but the effect is actually working before that.
lol, Whoops, I guess there's a flaw in the logic for stealing beneficial effects. I'll pass that along.
I think that's just a mislabeling; I believe he should have those 4 additional skill levels. Will try to get that fixed, though.
That's an adjustment to the Horus boss at the end of Kingdom of the Sands. He's still not a collectable character.
I'll be taking a long, hard look at the talisman numbers, since I'm pretty sure changes were made at one point to fix this, but for some reason haven't gotten live yet.
I'll have a closer look at him. It does seem like some of your suggestions would make more sense than what he has right now at least.
Not part of the upcoming patch. Should be before PVP, though.
1. Pharaoh Eddie is a tough nut to crack, but blocking or removing beneficials should be a strong answer to his fury attack. We'll keep an eye on PVP usaging/win rates when that comes out to see if that's more problematic than we predict.
2. Skill starts at level 1, so 6 additional levels means skills can become level 7.
3. We don't want skill shards to be a removable asset. We aren't a fan of nerfing either, but the intent is always to bring characters too far above the curve to be still good.
4. With the tuning to better flow the runes needed to evolve and upgrade talismans, we're expecting that gold will be more of a pinch again. Those of you who already have large warchests may not feel that pinch for a while, though.
Can confirm that Kaijester is correct; that's the minion attack timing fix. Also solves the problem for Hell Dice, Possessed Rockets, Sun Spirits, etc. It's not live yet, though!
I wasn't expecting a response so thanks a lot for answering, really loving the communication you have with us!
Thx for the answers.
QED-6465 (Daily player, I rotate my shared characters).
Dear Slauki,
Please stop suggesting nerfs to the devs!
I think Alliance General is fine. Yes, his stealing fury and gaining critical is nice, but he doesn't do tremendous damage and does no AOE damage. Since he's 5*s he needs to have a little pizzazz.
Hello,
A couple of questions.
1. Is there a possibility of increasing the number of character slots we have.
2. A sort function for when you are required to sell shards and runes, they are all over the place.
3. Clarification on what we will be able to spend trooper points on.
4. Will there be new eddies soon.
5. Is there a possibility of increasing the number of shards and runes we can hold. I hate selling them for gold.
Eagleknight-9103
I'm Back.
For any of us that are lamenting the nerfing of very powerful characters, it may be helpful to ask yourself this question:
How would you like to face this character in PvP?
I mean, if there are a couple of OP characters that just devastate, then you're going to see these guys in almost every team that you face in PvP, and thats when things will start to get old. Just my two cents.
OpticSugar-0227
the return of Muffin! lvl 100 red warrior Troll
"Goin' all the way, I'm nature's beast;
Do what I want and do as I please"
Focus Passive that grants Accuracy 35% for 2 turns (can be seen on Warrior Axis Bomber Boy ie.)... I understand that it is to be lowered to 25% but will number of turns be lowered as well?
Lot of ironite spent on revives because of that :P See something about it
That's it, thanks