Page 3 of 3 FirstFirst 123
Results 21 to 23 of 23

Hybrid View

  1. #1
    Senior Member
    Join Date
    Jul 2016
    Posts
    305
    Quote Originally Posted by Gonzo View Post

    If you don't want to grind in games the unfortunately freemium games are not for you. You can spend money and cut the grinding curve or you can grind like a normal person. BUT, if you decide to spend money, keep in mind that the game mey become too short and it won't be fun. I'm actually glad that I did not pull any OP characters before hand, because the game, for me, would be dead by now.
    I was just thinking this same thing. Some are grind-ier than others, but all the successful ones boil down to what you said.

    I used a 4* Trooper to get past the general, but I beat Beezelbub with all 3* units. Now on Underworld I can 4* finally. I was underpowered for the General, I do believe that I could beat him now. It really is just about putting in the time (or getting lucky).

  2. #2
    Quote Originally Posted by Gonzo View Post
    Oh no, you got my point wrong. I wasn't lucky. I grinded the hell out of the first mission in Underworld.

    What I was trying to say is, don't waste your resources on characters or talismans that you wont be using anytime soon. Try different comps in lower levels to see wich one you like the most and then dump all your resources there.

    I will say this again, I NEVER pulled a 4* character from crystals besides one that I already had. So the "you need 4* to get other characters to 4*" is not a valid point.

    If you don't want to grind in games then unfortunately freemium games are not for you. You can spend money and cut the grinding curve or you can grind like a normal person. BUT, if you decide to spend money, keep in mind that the game may become too short and it won't be fun. I'm actually glad that I did not pull any OP characters before hand, because the game, for me, would be dead by now.
    I think you misunderstood MY point. I never said I didn't get through the missions. I was able to grind and advance. I understand very well how Freemium works. Every other game I've played requires some grinding but NONE are as frustrating as this game was in the first 2 weeks of release. I repeat: The freemium model has nothing to do with my criticism. The devs didn't design the character advancement system properly. In fact, every review I've read talks about the insane difficulty spike that occurs in the middle of Battlefield. This is no coincidence nor is it a cry from only impatient players complaining unfairly.

    What I mentioned earlier still stands: when 90% of your player base is extremely frustrated with the advancement system, there is a problem. The freemium business model would allow a pay option to advance further at the point where players are stuck. Unfortunately this game did not offer that initially. This makes it clear that it has nothing to do with the freemium business model and more with poor design.

    Disagree if you like, but if you still disagree ask yourself this: if this is a "typical freemium business and most players just don't get it" then why was there no "pay" option to advance at the spot where players were stuck? The answer should be a no-brainer. Any smart business person would have that ready to roll as the solution. With today's update they have addressed the issue, but it took an emergency update (2 weeks in) and increased drop rates in addition to the pay option to resolve it (this screams of fear of losing a huge base of players who downloaded the game on day 1, which may have happened already). Again, you can sit back and claim that people don't understand the freemium model, but take a peek at the other successful freemium games out there and ask yourself why they are successful.

    Hopefully the devs listening to players and patching up the game so quickly prevented a large number of detractors, but it is clear that the "pay for shards" option was not their intention initially. I'm glad they listen to the players and that fact alone may save this game. Unfortunately, I know a lot of players lost interest due to the insane "shard-gate" and won't be coming back.

  3. #3
    Legacy
    Join Date
    Mar 2016
    Location
    Heraklion, Greece
    OS
    Android
    Posts
    31
    I believe that the main focus of the game is farming, and trying to reach those materials to upgrade your eddies. It's pretty hard actually to move along the stages especially harder levels too...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •