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  1. #1
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    Severe drop in damage output

    Didn't find any relative info in bug section about this issue:

    I am experiencing some severe dps drops while farming/grinding.
    Example:
    LoL VII, SE 1-shot wave 1 and 2, boss down in 1 or 2 turns.
    New round:
    LoL VII, SE missing 3k (!!) dps, wave 1 and 2 takes 2 turns due to single target allies, boss down in 2-3 turns

    Same team, only difference being trooper eddie which has no impact unless selected (right?)
    Current setup: SE, Nomad, PKD, W CoTD

    This also happens outside the Rift.

    Is this a known bug?

    Update:
    Did a few test runs on LoL VII using said team, only removing Nomad to see if his ATK buff was the cause. All damage calculated using Soldier Eddie Vs wave 1 and 2 on Perfect hits
    dps w Nomad buff: 8337
    dps w Nomad during "drop": 5955
    dps w/o Nomad buff: 4669
    dps w/o Nomad during "drop": 3558

    updated with new test results.
    forgot to add that ALL characters suffer dps loss, not only SE
    Last edited by MrMadMan; 10-13-2016 at 10:06 PM.

  2. #2
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    That might be because they ninja nerfed Fierce and Overwhealming talismans...one of the most stupid things they could have done imo

  3. #3
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    Quote Originally Posted by Mizrael View Post
    That might be because they ninja nerfed Fierce and Overwhealming talismans...one of the most stupid things they could have done imo
    This was before the update that didn't update

    if I play the same map 5 times with same team setup, at least 2 rounds is with dropped damage output.
    It's kinda annoying, especially against those Retaliate/Revenge dungeon mobs

  4. #4
    Senior Member Nicko's Avatar
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    I just leveled up my Tailgunner Eddie and see the exact same thing. He'll be killing it for a while, then his damage output takes a big hit for no reason.

    Really frustrating
    Nicko-0517

  5. #5
    Which damage by Tailgunner Eddie are you looking at? His Fury is random damage so if you happen to deal magic and it will be low.

  6. #6
    Senior Member Nifelheim's Avatar
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    I made a similar post in the carriage rider Eddie thread

  7. #7
    Senior Member Nicko's Avatar
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    Quote Originally Posted by Kaijester View Post
    Which damage by Tailgunner Eddie are you looking at? His Fury is random damage so if you happen to deal magic and it will be low.
    I'm talking his basic barrage. Streaky. Will be doing decent damage, then drop, or vice versa

    For example - was just doing about 3K damage per enemy in Shadows in the Valley Madness. This is with fully maxed, ideal Talisman setup. Took a Soldier Eddie Trooper to Toys of Death and his damage was great - ran my Tailgunner through and he was back up! I'm mentioning this cause something seems to "reset" Tailgunner - either a Soldier Eddie Trooper or running him alone with my Corrupt General in Toys of Death

    So returned him to Shadows in the Valley and he was back to 5-7k damage per enemy. It's like it almost gets halfed. Other times it's not as bad; drops by like a third. Weird - and frustrating - cause Tailgunner is a blast but never know what I'm gonna get...
    Nicko-0517

  8. #8
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    In my case it was due to "duplicate character" while using Troopers.
    If I pick a 5* Soldier Eddie as a trooper my own SE suffers roughly 50% damage reduction and using a 4* SE it's about a third damage reduced.
    Aparently this is a well known bug but I didn't realize it affected Eddie troopers too, only 2 of same active characters.

    Case closed?

  9. #9
    Senior Member Nicko's Avatar
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    Not closed for me!

    My Tailgunner was hitting for about 6K worth of damage in Toys of Death this morning. Took him to the rift with Red Bat Trooper and he was hitting under 3 K there!

    Took him back to Toys of Death and he was hitting about half of what he was this morning.

    So wasn't using a Tailgunner Trooper - was using a Bat Trooper - and Tailgunners damage was still cut in half. And it stays there for a while...

    I do have multiple Red Bats I'm saving for sacrifice, but weird it would affect an Eddie. May have to delete them and see

    Driving me crazy!
    Last edited by Nicko; 10-26-2016 at 03:54 PM.
    Nicko-0517

  10. #10
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    Quote Originally Posted by Nicko View Post
    Not closed for me!

    I do have multiple Red Bats I'm saving for sacrifice, but weird it would affect an Eddie. May have to delete them and see

    Driving me crazy!
    Don't delete them, it's only if you have duplicate chars in the active team. Those in your inventory don't affect this issue.

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