Maybe the best solution here is:
Since the most used talismans get nerfed(Fierce and overwhelming), and the chars which uses them now deals less damage and have less life (in some cases 1000 damage and 15000 Hp diference) devs should "nerf" enemies ATK and HP(yes just like the talis). That way the impact should be more balanced....
...Is a little unfair to deal less damage have less HP, and enemies stats stays just as always...
What did you think guys???