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Senior Member
Positive changes observed in the new tuning/drop rate update
I know, there are lots of glitches to be sorted out and lots of nerfing to complain about in the new update. While frustrated, I also have a great deal of sympathy for the developer (see what I did there).
Anyway, since there's a space to moan already, let's also discuss the positive changes we're observing. I'll start:
Pharaoh Eddie's revive actually gives his revived allies a lot more HP so they don't always get squashed by the next (even weak) shot. I like it!
What have you noticed?
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