Server that's runing AI script.
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if enemy is invincible
than don't hit him
if enemy hast only 1% life left
than use basic attack ...
Scratch would be sufficient as an engine for this ...
hmmm an AI should only help in farming or collecting trooper-badges in easy missions.
No game should be "playable" by any "AI", especially no endgame-content.
That just don't make sense.
I find the AI sufficient as it is
Kutte-9404
Yeah unluckly the AI for the autoplay is not "intelligent" at all...indeed i can use it only in easy stages were the enemy has no chance...
Sometimes i tried to use it in advanced Dungeon's levels wihch i can easily win when i guide manually my troopers, but often had the bitter surprise to have failed while not watching .-.
lol
My old PS1 JRPGS had auto-play working better.
There were also some nice options in other games like:
Offense - prioritize basic attacks
Mage - prioritize buffing/nerfing and special attacks
Defense - prioritize healing/defense boost, etc
These are just examples btw.
Final Fantasy XII also had a decent AI system if manipulated well. I should know because I basically just let the controller lie down during tank boss fights. Alas, a system like that might just have LotB explode faster than a Samsung Note 7 on fire.
I don't think an open scripting engine is feasible in a mobile game. That said, I'd appreciate the ability to toggle abilities on or off for autoplay and a threshold below which fury abilities won't be used.
I just started using my Assassin Mine on auto, and the AI got taken to new lows: he used his heal move at the start of the battle. Preserve is probably classed as a buff instead of a heal move, because I have not seen such idiocy with Pharaoh Sun Spirit
Soldier blue in the barren wastes
Reflecting and shielding's a game
Wrecking the Axis and wasting the dogs
The only good demons are tame
Kardas-1158. Retired