Other than complete bloodbaths, I am very hesitant to use auto battles. The AI with this game and with my team seems to be a contradiction in terms. Soldier Eddie bullet trace as the first move before toons lay down supporting damage...buffs, heals, or worse: a fury attack unleashed on an enemy with 15% hitpoints remaining... The idiocy goes on and on.
Granted, it works both ways in some applications with the enemy, like trolls and soulless demons spawning redundant buffs, but at best these silly missteps prolong the battles by 100% of its intended duration and at worse, they squander a certain victory achieved under manual play.
I agree that bugs take priority in the to do list, but the AI in this game is sorely need of fixing on both sides.