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  1. #11
    Senior Member OpticSugar's Avatar
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    Quote Originally Posted by slauki View Post
    in theory this is a great i idea, but i'm afraid that this would be too complicated to create. won't imagine which bugs they would install :-)
    but i think you have a good point with the unbalanced drops in the different worlds. it seems that the last level got a much better dropchance, but i need more time for testing this. that's why it will be difficult to evolve some talismans due to lack of other lower * material. but this is a huge improvement so far, i'm positive that there will be some ways to go on.
    It would be some work on the devs end for sure... They would have to create a sliding scale of difficulty that could be applied to all characters/worlds and would probably require a tremendous amount of testing. It may be a pipe dream...

    ...but I can dream, can't I?

  2. #12
    Senior Member slauki's Avatar
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    Quote Originally Posted by OpticSugar View Post
    It would be some work on the devs end for sure... They would have to create a sliding scale of difficulty that could be applied to all characters/worlds and would probably require a tremendous amount of testing. It may be a pipe dream...

    ...but I can dream, can't I?
    sure, why not... dreams become reality sometimes :-)


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  3. #13
    Senior Member Nicko's Avatar
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    Is it definitely easier to get 3* Rainbow runes in Underworld Madness than the other levels in Madness?

    Sparton posted this in another thread

    "We changed where evo shards and evo runes drop in the campaign so each world focuses on just two colours. That does mean you'll need to go back to Ailing Kingdom or Kingdom of the Sands, but the odds of getting 3 star evo runes there are as high (if not higher) than getting 3 star evo runes in Underworld Madness, which is higher than the odds of getting 3 star evo runes in general before the tuning update, even though it only costs 4 energy per battle in those earlier."

    Is he talking just colored evo runes? Or Rainbow as well?
    Nicko-0517

  4. #14
    Senior Member slauki's Avatar
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    Quote Originally Posted by Nicko View Post
    Is it definitely easier to get 3* Rainbow runes in Underworld Madness than the other levels in Madness?

    Sparton posted this in another thread

    "We changed where evo shards and evo runes drop in the campaign so each world focuses on just two colours. That does mean you'll need to go back to Ailing Kingdom or Kingdom of the Sands, but the odds of getting 3 star evo runes there are as high (if not higher) than getting 3 star evo runes in Underworld Madness, which is higher than the odds of getting 3 star evo runes in general before the tuning update, even though it only costs 4 energy per battle in those earlier."

    Is he talking just colored evo runes? Or Rainbow as well?
    so far.

    droprate 3* evo runes game of death underworls madness 27% in 211 rounds
    droprate 3* evo runes point of no return madness 24% in 76 rounds

    not that big of a diference so far, but numers are too small

    3* evoshards has a droprate of 12% in both levels so far...


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  5. #15
    Senior Member OpticSugar's Avatar
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    Quote Originally Posted by slauki View Post
    so far.

    droprate 3* evo runes game of death underworls madness 27% in 211 rounds
    droprate 3* evo runes point of no return madness 24% in 76 rounds

    not that big of a diference so far, but numers are too small

    3* evoshards has a droprate of 12% in both levels so far...

    Very helpful research slauki, as always. Thanks!

    Just to clarify, are you counting 3* rainbow evo runes?

    The thing is, I'm looking for blue runes... and those are only supposed to drop on Ailing Kingdom and Kingdom of the Sands. So I would also be curious about the 3* rainbow evo runes on those worlds as well (if I'm farming them for blue runes, I'd like to get the same drop chances of the 3* evo runes while I'm at it). If it is proven that all the worlds' top levels have the same drop chances of 3* rainbow evo runes/shards... then why am I busting my ass in Underworld? Just to be a rockstar?
    Last edited by OpticSugar; 10-22-2016 at 12:55 AM.

  6. #16
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    The only thing I'm having problems finding now are the basic talismans from ailing kingdom and kingdom of Sands. I'm getting mass quantities of evo runes of all colors, so many that I'm having to sell them off. I'm actually getting more 3 packs of regular souls than I am talisman drops. 3* color evo shards are the only thing I'm missing.
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  7. #17
    Senior Member slauki's Avatar
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    Quote Originally Posted by OpticSugar View Post
    Very helpful research slauki, as always. Thanks!

    Just to clarify, are you counting 3* rainbow evo runes?

    The thing is, I'm looking for blue runes... and those are only supposed to drop on Ailing Kingdom and Kingdom of the Sands. So I would also be curious about the 3* rainbow evo runes on those worlds as well (if I'm farming them for blue runes, I'd like to get the same drop chances of the 3* evo runes while I'm at it). If it is proven that all the worlds' top levels have the same drop chances of 3* rainbow evo runes/shards... then why am I busting my ass in Underworld? Just to be a rockstar?
    yeah that were the numbers of the rainbow runes

    so far it looks, that the chances of the other runes are similar too. got even better numbers in battlefield madness, than in underworld madness. but these level are somewhat similar in aspects of difficulty. will also play some rounds of powerslave to compare the stats. that will be really interesting

    so far

    game of death:

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    point of no return

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  8. #18
    Senior Member Nicko's Avatar
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    Thanks so much for tracking this Slauki. And it supports what Sparton said

    Are these percentages based on number of drops or number of items dropped?

    For example, if four Rainbow evo runes drop, is that considered "1" in your calculation (because it's a rainbow rune drop) or "4" (because four of them dropped)?

    Ex percentage chance of getting ANY rainbow runes, or actual number of runes?

    The reason I ask is in Underworld I've seen drops of up to four evo runes at one time. Seems to be less common in Battlefield, though I have spent most of my SoT in Underworld

    So if the percentage is the chance of ANY QUANTITY of rainbow runes falling, I think I'd continue to farm Underworld as I've seen more two and four drops of 3* rainbow runes there

    If the percentage is TOTAL NUMBER of rainbow runes, would be easier to just farm Battlefield

    Hope I'm making sense and thanks again for the statistics! Very helpful!
    Last edited by Nicko; 10-22-2016 at 01:55 PM.
    Nicko-0517

  9. #19
    Senior Member Witkacy's Avatar
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    Quote Originally Posted by OpticSugar View Post
    yeah, I appreciate the devs' efforts to make the drops more predictable (by putting two different colors available at each world)... but I get the sense that it wasn't really that well thought out. The problem I find with this is that the worlds get progressively harder (ie: KoS is harder than AK, and B is harder than KoS)... and so it seems that the hardest level in KoS (which is Powerslave) isn't as hard as the hardest level in Underworld (which is Number of the Beast or Game of Death) and on that token, wouldn't drop as much good stuff (and by good stuff, I mean 3* evo runes/shards).

    At end game, we're going to want to farm the hardest level we can (Game of Death)... and that will get us the best droprate of 3* evo runes/shards... but it will not get us red/green/blue runes. I see this as a bit of a problem.

    What I would like to see is, when you're at end game... all the worlds become balanced in terms of difficulty so that Powerslave madness in KoS is just as difficult as Game of Death madness in U. That way they both give you the same chances of dropping 3* evo runes/shards, and your choice of which world to farm is based on what color runes/shards you need. This will also reduce the monotony of always farming the same damn level in Underworld over and over and over again. You will then have four different worlds that (at each worlds respective level) have the same difficulty levels and give you the same drop chances, and the only differences are what colors they give you. It would be a bit like the Time Rift dungeons... only with the Cosmos worlds and you don't need to wait for the right day to get the color you want.

    Now this would require that the difficulty of each world to increase as you level up in the game (so that Ailing Kingdom is beatable for someone just starting the game, but then is still relevant and as challenging as all the higher levels when you're at end game). This could either be done as you gain XP... or it could happen when you unlock each of the secret levels (so that once you have eventually unlocked all of the secret levels... then all of the worlds will have an equal gradient of difficulty going from the first level to the last level of each world).

    I feel that in the back of my head, I've always wanted this. I think of it every day when I defeat the secret levels... I'm always like "why isn't the secret level in Ailing Kingdom madness just as hard as the one in Underworld Madness". Ailing Kingdom is boring for the end game player because it's so easy and we only do it for the gold and drop bonus, but it's fun to spend some time in Ailing Kingdom (and all of the other worlds) because the art is cool, and they all have different enemies. The variation is great. This would give us reason to spend an equal amount of time in all of the worlds.

    Sorry for the novel... but what do you guys think of all this?

    Optic

    Very bad idea I have to say... I dunno how 'bout you but I still keep on my list few persons who don't have maxed/levelled chars - why's that? Honestly not care if they still can't pass certain points in game to gain access to better supplies, they don't wish to upgrade/level or simply being too lazy and not care as well... But as long as those people being honest and giving me the points more or less, but regularly, I won't dump 'em...

    And that's why I find such places like ''Goddess Of Destruction'' in KOTS (madness) or ''Blessed Garden'' (madness) in Ailing Kingdom as being IDEAL for such purposes like giving nice and easy points to my friends who don't have as much powerful characters like I do have, yet still supporting me, or if I wish to TEST some of new characters I own - not quite levelled/skilled etc - to see how they acting what they can do without fear of losing... Something like personal training ground... Cost low to try but gives fairly good goods...

    Yet I understand that at certain point game has no more to offer the veteran - and he just copes with boring and routine farming every day... But still I like it as it is now... What's wrong with you people? You got obssessed about difficulty I guess... Game challenging no more, not feeling thrills on the back or blood pulsing faster in veins, need more adrenaline? Think the secret level in KOTS madness is waaay too easy? So I have something to check you out... Only you (I mean Eddie as you can't play without him), yet with no support of your allies on the side and you are passing all level singlehandedly... Sounds enough challenging? Dare to try? Just you and your enemies... So pick up your Eddie and try to shoot them, Optic... Just try...
    Witkacy-2631

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  10. #20
    Senior Member slauki's Avatar
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    Quote Originally Posted by Nicko View Post
    Thanks so much for tracking this Slauki. And it supports what Sparton said

    Are these percentages based on number of drops or number of items dropped?

    For example, if four Rainbow evo runes drop, is that considered "1" in your calculation (because it's a rainbow rune drop) or "4" (because four of them dropped)?

    Ex percentage chance of getting ANY rainbow runes, or actual number of runes?

    The reason I ask is in Underworld I've seen drops of up to four evo runes at one time. Seems to be less common in Battlefield, though I have spent most of my SoT in Underworld

    So if the percentage is the chance of ANY QUANTITY of rainbow runes falling, I think I'd continue to farm Underworld as I've seen more two and four drops of 3* rainbow runes there

    If the percentage is TOTAL NUMBER of rainbow runes, would be easier to just farm Battlefield

    Hope I'm making sense and thanks again for the statistics! Very helpful!
    you can check my thread for all the numbers and the calculations: http://forum.ironmaidenlegacy.com/sh...d-dungeon-loot

    if had played 100 rounds and 20 rainbow runes dropped that meand 20/100 = 20% dropchance. i count every single rune and compare it with all the rounds that i played.


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