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New Update - Too Easy?
I admit it was a struggle to even get to areas to farm for 4* mats. It took a lot of party adjusting, talisman dumping, and a few high level Troopers but I clawed my way up the hill. I managed to barely open 6 secret areas for cash flow and was farming away in early Underworld for those precious class evo shards....
... then I played recently after the update and wow! I'm laughing my way through zones that yesterday would have crushed me like a bug. Maybe its just me but I didn't mind difficulty hurdles.... did the devs make it too easy?
UPDATE - 1 day later... Madness however is still no joke
Thuban-6850
Last edited by Thuban; 07-20-2016 at 08:40 PM.
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What update? Are you a beta player referring to the global release?
I just started 2 weeks ago when it launched and haven't seen any updates yet...
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Today's update. i haven't tried playing yet, but I hope they didn't make it too easy. The game was perfectly challenging. The only issue was with evolution drop rates. I enjoyed clawing my way up and having to think before every move. I will report once I play enough if it is too easy for me as well.
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Yes, is easier. Talismans of the enemies are not OP now
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Seems about the same in Hell Maddness. Maybe even a bit harder as I'm losing more than I usually do
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Haven't played it yet, to me the difficulty was decent. My problem was the same as everyone's: not getting any 4 or 5 star characters in any way. Let's see what they did...
UPDATE: the game is indeed WAAAAAY easier now, I managed to get the 3 skulls on almost every mission (normal, hard, madness) I've tried so far.
Last edited by jpmusic; 07-20-2016 at 05:15 AM.
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Yes, I've noticed the same. Maybe it's because Dark City is coming very soon and that needs to be more challenging...
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I don't think I got the update yet... and of course Dark City is still unavailable, but I have to end the two extra difficulties at NotB (I'm struggling)
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It's actually made it more fun.
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Well, the game will eventually get boring quickly if the power level of the enemies is too slow and easy, but I admit that if they're going to release a good amount of content (let's say 1 world for every album ) the power needed to get lower or 4+ world would be end-game-ish.
When the characters gets lvl 100 with talismans 50, it is the edge of our characters (for now at least) and I found kinda quick to build decent power level of our characters.
My concern is about late-game issues.
But a present issue is the Sands of Time currency. It takes too long to empty all of them, to a point that's not cool (1~1,5h of farm). I would reaaally appreciate a change on this matter, having options of high cost levels (say 8-10) and low cost (4-6).
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