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  1. #1
    Junior Member
    Join Date
    Jul 2016
    Posts
    7

    New Update - Too Easy?

    I admit it was a struggle to even get to areas to farm for 4* mats. It took a lot of party adjusting, talisman dumping, and a few high level Troopers but I clawed my way up the hill. I managed to barely open 6 secret areas for cash flow and was farming away in early Underworld for those precious class evo shards....

    ... then I played recently after the update and wow! I'm laughing my way through zones that yesterday would have crushed me like a bug. Maybe its just me but I didn't mind difficulty hurdles.... did the devs make it too easy?

    UPDATE - 1 day later... Madness however is still no joke

    Thuban-6850
    Last edited by Thuban; 07-20-2016 at 08:40 PM.

  2. #2
    Senior Member
    Join Date
    Jul 2016
    Location
    USA
    OS
    iOS
    Posts
    959
    What update? Are you a beta player referring to the global release?

    I just started 2 weeks ago when it launched and haven't seen any updates yet...

  3. #3
    Today's update. i haven't tried playing yet, but I hope they didn't make it too easy. The game was perfectly challenging. The only issue was with evolution drop rates. I enjoyed clawing my way up and having to think before every move. I will report once I play enough if it is too easy for me as well.

  4. #4
    Junior Member
    Join Date
    Jul 2016
    Posts
    7
    Yes, is easier. Talismans of the enemies are not OP now

  5. #5
    Moderator
    Join Date
    Jun 2016
    Posts
    196
    Seems about the same in Hell Maddness. Maybe even a bit harder as I'm losing more than I usually do

  6. #6
    Senior Member
    Join Date
    Jul 2016
    Location
    Mexico
    OS
    Android
    Posts
    232
    Haven't played it yet, to me the difficulty was decent. My problem was the same as everyone's: not getting any 4 or 5 star characters in any way. Let's see what they did...

    UPDATE: the game is indeed WAAAAAY easier now, I managed to get the 3 skulls on almost every mission (normal, hard, madness) I've tried so far.
    Last edited by jpmusic; 07-20-2016 at 05:15 AM.

  7. #7
    Yes, I've noticed the same. Maybe it's because Dark City is coming very soon and that needs to be more challenging...

  8. #8
    Legacy
    Join Date
    Mar 2016
    Location
    Heraklion, Greece
    OS
    Android
    Posts
    31
    I don't think I got the update yet... and of course Dark City is still unavailable, but I have to end the two extra difficulties at NotB (I'm struggling)

  9. #9
    Senior Member
    Join Date
    Jul 2016
    Posts
    432
    It's actually made it more fun.

  10. #10
    Member
    Join Date
    Jul 2016
    Location
    SP - Brazil
    Posts
    34
    Well, the game will eventually get boring quickly if the power level of the enemies is too slow and easy, but I admit that if they're going to release a good amount of content (let's say 1 world for every album ) the power needed to get lower or 4+ world would be end-game-ish.
    When the characters gets lvl 100 with talismans 50, it is the edge of our characters (for now at least) and I found kinda quick to build decent power level of our characters.

    My concern is about late-game issues.


    But a present issue is the Sands of Time currency. It takes too long to empty all of them, to a point that's not cool (1~1,5h of farm). I would reaaally appreciate a change on this matter, having options of high cost levels (say 8-10) and low cost (4-6).

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