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  1. #1

    Pharaoh Eddie (Sentinel Type)

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    FURY

    Slave To Death
    Deals true damage to a single target
    Grants invincibility to allies for 3 turns.
    Damage dealt is based on your DEF and Max HP.
    LV2/3 DMG+10/15%

    BASIC ABILITY

    Ruin
    Deals true damage to a single target.
    Damage increases based on your DEF and Max HP
    LV2/3/4/5 DMG+10/10/10/10%

    Hunt
    Lower DEF of enemy for 2 turns.
    Ignite enemy for 2 turns
    Ignite increases physical damage taken

    Mend
    Deals magic damage to all enemies.
    20% Chance to give party a Heal Shield.
    Heal Shield heals targets based on the damage they receive.
    LV2/4/5 DMG+5/10/15%
    LV3/6 Effect Chance+10/15%

    POWER ABILITY

    Enrage (3 PWR)
    Deals physical damage to a single target
    Increase DEF of all allies for 2 turns.
    Damage increases based on your Max HP.
    LV2/3/4/5 DMG+5/5/10/15%

    Entomb (5 PWR)
    Grants Defense Charge to target.
    Defense Charge increases the effectiveness of the next DEF enhancing ability used.
    LV2/3/4/5 DMG+5/5/5/10%

    Revive All (6 PWR)
    Revive all allies. Heal all allies.
    LV2/3/4/5 Healing+10/10/10/10%
    Last edited by Kaijester; 08-11-2016 at 01:47 AM. Reason: Grants invincibility to allies for 3 turns.

  2. #2
    Quote Originally Posted by Kaijester View Post

    Entomb (5 PWR)
    Grants Defense Charge to target.
    Defense Charge increases the effectiveness of the next DEF enhancing ability used.
    LV2/3/4/5 DMG+5/5/5/10%
    Is damage applicable for Defense Charge?

  3. #3
    The fury skill on this one is kind of lame, but otherwise he is pretty solid.

  4. #4
    I think his Fury will kickass when 1vs1 on Boss.

    Anyone knows how much does "Revive all" heal for?

  5. #5
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    Just dropped this, which talismans do you use for this?

  6. #6
    Senior Member BillLion's Avatar
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    Just drew him as my first 5*. I hope to figure out how to make him work!

    My issue is my Carriage Rider Eddie is powerful so I was hoping for a 5* support, but hey can't complain!

  7. #7
    Quote Originally Posted by Qed View Post
    Just dropped this, which talismans do you use for this?
    Go with talismans that boost DEF and HP. Although his attacks do "Physical damage" and sometimes "True Damage" the actual damage is calculated by those 2 stats. So I would go with Health Talisman (Overwhelming) if at all possible on at least 4 of your talisman slots. 5 if you really want to maximize him.

  8. #8
    Senior Member BillLion's Avatar
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    Quote Originally Posted by Vaseodin View Post
    Go with talismans that boost DEF and HP. Although his attacks do "Physical damage" and sometimes "True Damage" the actual damage is calculated by those 2 stats. So I would go with Health Talisman (Overwhelming) if at all possible on at least 4 of your talisman slots. 5 if you really want to maximize him.
    Thanks! I was also considering this, but was conflicted because of the "physical" and "true damage" (btw: do you know the difference between the 2?). However, I've seen a build where someone boosted his attack with fierce talismans and I was underwhelmed. And that is the only one I've played with so I haven't been as impressed w/ this character. But I think he can be good. Revive is definitely an attractive feature.

  9. #9
    Senior Member BillLion's Avatar
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    Then again, one slot is dedicated to a magus talisman so I think I'll throw a pair of holy talismans (power) and the overwhelming health talismans you recommended in the other 4 slots to see how that works. It might be helpful since his only AOE attack is magic damage.

  10. #10
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    Quote Originally Posted by BillLion View Post
    Thanks! I was also considering this, but was conflicted because of the "physical" and "true damage" (btw: do you know the difference between the 2?). However, I've seen a build where someone boosted his attack with fierce talismans and I was underwhelmed. And that is the only one I've played with so I haven't been as impressed w/ this character. But I think he can be good. Revive is definitely an attractive feature.
    Physical damage is the red numbers. Usually boosted with ATK and resisted with DEF.
    True damage is the white numbers. It isn't reduced by DEF or MR, but I'm not sure how it's increased if the description doesn't say (for instance Dog of War deals True damage, but scales off of HP).

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