-
EDIT: This build has been rendered useless by the recent change to energy talismans. They used to be able to steal power from every target they hit, now they can only steal power from one target at a time.
Has anyone else considered building Reaper Eddie for anything other than pure damage? (I only read half this thread, so sorry if that was already answered. Anyway, I mostly use my Grim Reaper as a support character in the arena, with an Energy set and a Freezing set. I mostly use Horrow (his AOE attack that can heal himself and gain an extra turn). This almost always gives him a heal, since it's a 50% chance for all 3 hits, and usually steals 3-6 power. The chance to freeze enemies coupled with the chance for an extra turn makes for some truly powerful, if inconsistent, crowd control. Anyway, I use those power steals and extra turns to use high-cost abilities (such as The Nomad's Mirage and and The Prisoner's Chain) in the same turn. Since I recently acquired a (gunner) Golden Son, who can give my harder-hitting allies an extra turn for just 5 power, I usually end up stunning, freezing, or killing half the opposing team in a single turn, with half my own team being invisible more than half the time.
I think glass cannon Grim Reaper is probably better for cosmos and time rift battles. But in the arena, I go with the high-health, power stealing Reaper Eddie >:D
Last edited by HeadOnFire; 08-10-2017 at 09:39 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules