Originally Posted by
PsychoEddie
Counter-view: Is it the developer's problem that many players are using allotted character slots like it's a junk drawer in their kitchen? I'm totally fine with this limit as it is now because I've considered the consequences otherwise......for one example, do you want to go into PvP vs someone who has hundreds of slots, no job, and nothing other to do than be obsessed with LOTB? You'll get your ass handed to you unless that person has some sort of significant limit on what can be brought to the battle....sweet jesus, imagine someone who can bring 3 of ANY AND EVERY particular set of characters against you in battle....like 3 nomads plus a Hellhound in support...someone who has 3 of EVERYTHING can be far OP quite easily.
I'm fine with the 100 slots, for now as it puts pressure on me to carefully evaluate what I want to keep and what I want to discard. For example, if it's a toon that pops up pretty much in any batch of regular souls, it's on the chopping block unless it has some very special use. Half of my toons are just there holding talisman sets I want to develop later anyway. Realistically, how many DIFFERENT toons do you use each week compared to the ones gathering dust for the most part?
I'd like to see more slots, but at the same time I'd like to see it balanced vs the number of toons that are available so, for example, the number of slots could grow over time as the amounts of different toons available grows.