Originally Posted by
FlyingV
Psychoeddie:
All I see from you is two points ( and feel free to point out #3,4,5... That I missed if you believe otherwise)
1. It's not the devs' problem that players use their slots as a junk drawer?
Yeah? Who made the "junk"? Who keeps buffing/balancing 'junk' to make it unpredictable as to what the wheat and what the chaff is? I am going to disagree with you entirely on this one. It is the dev's problem.
2. What if (God forbid) some jobless wonder has 3 allied generals? Imagine how bad it would suck playing him!
Let's pretend that there is no way to escape this conclusion for a second (and later debunk this nonsense). If there is that one guy, he is the deserved LotB badass, so suck it up and accept your ass-whooping gracefully from one who values the game more than You do. Oh, but there could be 12,000 people who do that. Yeah? Then suck it up and play competitively or pay the premium out of your wallet to run with the big dogs. So far your solution is to whine that certain people *may* exist that are willing to play the game at a more intense level you can commit to, and you want to cut them down rather than rise to their level.
Now let's debunk that nonsense (Again). If a dude has 3 Angels of fear, PVP can have regulations imposed: no more than 3,500 ATTACK points per team, no dupe characters on teams, etc. PVP can do different tiered leagues for these "A-level" players and for the "B-level... yous."
Limiting the slots has NOTHING to do with levelling PVP (Not sensibly anyway) and worse, it hamstrings the LotB bottom line. If 1,000 slots were practical and feasable, a whimsical purchaser could buy any ridiculous toon, eddie, or baubble sold in the LotB store. If 100 slots are locked in, that same player who is 50-80% full of developed/purchased characters is going to tell the LotB staff to jump in the lake with any offering for sale that doesn't dwarf a legendary great by comparison. Great way to stunt development and promote stagnation within the game and the tesm roster.