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  1. #1
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    Considering RttH's high single target attack, he probably works well with Angel of Fear now due to the bat's Passive. Probably add in an AoE attacker as your third team member. Third member should probably also do physical damage to take advantage of the bat's DEF drop from Ravage.

  2. #2
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    Quote Originally Posted by konstifik View Post
    With all the buffs RTTH Eddie has been receiving lately, he is starting to become interesting. One of his power abilities now has a 60 % damage increase with full skill shards. A little irritating that he is single enemy attack only with all his moves though.
    A perfect candidate for meteor talismans now...

  3. #3
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    Quote Originally Posted by BillLion View Post
    A perfect candidate for meteor talismans now...
    That thought struck me as well.

  4. #4
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    Quote Originally Posted by BillLion View Post
    A perfect candidate for meteor talismans now...
    Thats kind of what I was thinking a few days ago. Either him or the demon dog...

    You could hide RTTH Eddie until you were ready to unleash the meteor attack though.

    Now I'm going to have to level up those meteor talismans and try this lol
    Last edited by Reeb99; 12-13-2016 at 01:12 PM.

  5. #5
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    Invested 10 skill shards to him today, and he hits pretty hard with all his attacks. Have him as champion now if you want to try him.

  6. #6
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    i've been waiting a long time for Run to the hills eddie to be good... I have enough to put him at 5*... might as well give it a shot!

  7. #7
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    Quote Originally Posted by Dank Brew View Post
    i've been waiting a long time for Run to the hills eddie to be good... I have enough to put him at 5*... might as well give it a shot!
    Add me and try him out first. Browno-3535

  8. #8
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    I habe 1 trooper slot over if someone wants to try him now with some shards on.

  9. #9
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    I just put chance/strike on my RTTH, and 5 skill shards so far... lvl 3 basic skill and lvl 4 fury. This dude has some fucking potential now. He already does a lot of damage, I can't wait til I find more skill shards for him.
    I've wrecked a few people in PvP using him, AoF, hellhound, and alliance general.

    Obviously it wont work for every match, but the one's with a lot of greens go down in flames lol

  10. #10
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    Run To The Hills Eddie - UPDATE

    The skills of the RTTH-Eddie has changed - I think, he is a quite powerfull guy now. Especially with the 'Hack' extra turn and a little luck (trigger attack again), you can have up to 7 attacks per turn!

    Class: Warrior
    Talismans: 3 Open / 3 Warrior

    FURY
    Berserk
    Deals 6 hits of physical damage to target.
    Any Heal Blocks on the target become permanent
    Grants a Heal Shield to all allies for 2 turns.
    Damage dealt increases based on the enemy's MAX HP
    LV2/3/4 DMG +25/25/25%


    BASIC
    Strike
    Deals physical damage to a single target
    30% to Reset and trigger attack again
    Each attack has a chance to Critically Strike
    Damage dealt increases based on the enemy's MAX HP
    LV2/4/6 DMG +15/20/25%
    LV3/5 Effect Chance +5/10%

    Embolden
    Deals 10% of the enemy's MAX HP as true damage to all enemies
    50% chance to 'Critically Strike'
    Increase ATK' for 2 turns
    Heal' self based on MAX HP

    Disarming Attack
    Deals physical damage to a single target
    25% chance to 'Remove Beneficial Effects', including Golden Buffs
    50% chance to 'Disable Passives' of the enemy for 2 turns
    Damage dealt increases based on the enemy's MAX HP
    LV2/4/6 DMG +15/20/25%
    LV3/5 Effect Chance +25/25%


    POWER
    Hack (Cost: 4)
    Deals physical damage to a single target.
    75% chance to inflict 'Heal Block' for 2 turns.
    Heals self based on your ATK stat
    Instantly gain an 'Extra Turn'
    Damage dealt increases based on the enemy's MAX HP
    LV 2/4/6 DMG +15/20/25%, LV 3/5 Chance +10/15%

    Counter Stance (Cost: 5)
    Grants 'Counter Strike' to all allies for 2 turns.
    Grants 'Damage Reduction Shield' to all allies for 2 turns.

    Fixate (Cost: 3)
    Grants 'Perfect Hit' status to all allies for 2 turns
    Grants an 'Extra Turn'

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