Goal: Max attack stat
Character: Samurai Eddie 5 stars, level 81 Warrior
Base stats:
8058HP
643 Attack
622 Defence
211 Magic
395 Magic Resist
219 Special
Assumptions: not all red talismans were tested and at the moment I am ignoring all other stats and bonuses and simply focusing on the Attack stat to see just how much damage prob one of the best hitters in the game can do.
Red Talismans are not created equal apparently (blue talismans seem to retain their base modifiers at upgrade to 5 stars, red talismans do not and the difference is shocking). This may or may not be a bug, upgrade at your own risk.
For obvious reasons I am only focusing on a pair of talismans that have built in attack multiplier bonuses.
TALISMANS (5 stars level 1):
Guardian Talisman (fierce):
1142 HP
451 Attack
114 Defence
Bonus:
Attack + (Attack)(0.20 Defence)
= +128 Attack per modifier (this is in practice, it's actually taking 20% of the attack base stats and not the defence stats), and the difference if it was taking 20% of the defence base stat is negligible anyway with a samurai Eddie as it would still be an increase in 124 attack per modifier.
Strength Talisman (fierce):
1142 HP
451 Attack
114 Defence
Bonus:
Attack +(0.15 attack)
= +96 attack per modifier (right on the money where it's supposed to be)
Guardian Talisman (skilled):
206 Attack
65 Defence
65 Magic Resist
Attack +(.15 attack)
(WTF)?
Conclusion: although my talismans are not max at five stars at this point and a max guardian vs a max strength talisman might have different maximums, I am assuming their ceilings remain the same. It should be of note that a very slight edge goes to the Guardian Talisman (fierce), over the strength talisman (fierce) due to the modifier bonus. WTF is with the skilled talisman? It's base stats at five stars are absurdly low in comparison.
I have briefly observed base stats for blue talismans and they appear to be even across the board at this point... Green talismans however have broken modifiers at least some of the time, more on this in a different post.
Final thoughts on talismans: the bonus modifiers appear to be using base statistics for the character, meaning the bonuses DO NOT APPEAR TO STACK. I have read from others on this forum that they've seen bonuses stack and would love to see some data supporting this, I will not rule out more broken in game mechanics with regards to talismans.
A crude observation on talisman passive and active skills bonuses thus far: none of the skill sets I have tested with their percentage rates of 35-45% appear to be worth it at least with my characters (I haven't tried them much with splash characters admittedly), not a single one. The bonus modifiers appear to be much better than an extra skill acquired from a rare talisman mostly due to consistency.