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  1. #1
    Senior Member
    Join Date
    Oct 2016
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    iOS
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    364

    Raid feature for farming

    It defies logic to waste time and platform stability on an Ailing Kingdom mission with a 5-star team intent on farming. If the player wants to experience a low-difficulty mission (s)he can simply play the dungeon manually.

    But what about that player who wants that second strength talisman, or the one whomjust got home from work and has 20 troopers to play through before the P.M. Reset?

    Solution: Raid Feature.

    How it Works:

    1. Player selects map>dungeon>team

    2. Instead of selecting START, player selects RAID (expending the same number of hourglasses in kind)

    3. Computer instantaneously computes overall outcome and directly rewards player accordingly.

    Result: player can convert 45 min of 'auto farming' into 5-8 min of raiding


    Optional: RAID button color coordinates to respective skill of team/difficulty of dungeon

    Examples:
    - 5-star team entering Ailing Kingdom -> raid button green predicting inevitable/overwhelming success;
    - Mixed 3/4 star team entering Powerslave Hard -> raid button yellow indicating possible failure outcome;
    - 4-star team entering NotB Madness -> raid button red indicating inevitable defeat

  2. #2
    Member
    Join Date
    Oct 2016
    Location
    Vegas
    OS
    iOS
    Posts
    43
    I was thinking along the same lines.

    Everyone exists along a money/time continuum, including the publisher.

    Allowing quick resolution would reduce server load for the publisher and time wasting for players and has been included in such classic non pay2win games as Master of Orion.

    One of the most common reasons people drop games is they simply don't have the time to keep up with them.

    Considering such, I agree that your proposal should be implemented, even if it's just on a limited basis.

    Consider starting with a 5 star team automatically completes the easiest hidden level.

    Try it for a while and see how it works. If it's good, expand it, if not then tweak it.

    They could even charge extra action points for quick resolution.

    edit:
    I suggest you create a poll to demonstrate support for this idea.
    Last edited by ErikInVegas; 11-06-2016 at 10:18 AM.
    Erik-0726 1/50 avail 5* Allied Bomber Boy all skills maxed

  3. #3
    Senior Member Hypnos's Avatar
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    Jul 2016
    Location
    Ireland
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    iOS
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    369
    this is a really great idea, guy. I hope the devs implement something like this in the future.
    mammy-7388

  4. #4
    Quote Originally Posted by Hypnos View Post
    this is a really great idea, guy. I hope the devs implement something like this in the future.
    Me too, need to fill 10 chars

  5. #5
    Member
    Join Date
    Jul 2016
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    iOS
    Posts
    79
    perhaps one thing easy to make : the speed game could *4 or *8 insteed or *2

  6. #6
    Member eddiejose's Avatar
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    Jul 2016
    Location
    Zaragoza (Spain)
    OS
    iOS
    Posts
    97
    I like your idea! I played a game a few months ago and something like this was available. When you won a level, you could hit a "raid" button 3 times a day on each level and it just gave you the reward.
    Eddiejose-6453

  7. #7
    Junior Member
    Join Date
    Nov 2016
    OS
    Android
    Posts
    1
    I am currently using automator to farm. It is pretty useful, since I create a sequence of movements and just loop it.

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