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  1. #1
    Junior Member
    Join Date
    Sep 2016
    OS
    Android
    Posts
    25

    Non-working talisman sets

    So I was fooling around with talis setups for some of my chars, red Wickeman and Pharao Eddie in particular.
    Since both their damage scales with DEF I thought Iron (DEF +15%) and Stone (DEF x1% of HP) sets would do well.
    Aparently none of those two sets adds any defence what so ever?

    With 6 talis equipped (2 iron 3*, 2 stone 3*, 2 guardian 2*) I get a grand total of +96 DEF

    Wickerman (5* lvl 58)
    current base HP: 5827
    current base DEF: 713

    Iron 2p set: +15% = 106
    Stone 2p set +1% of HP = 58
    Expected DEF: 877 (+96)

    Think I have read something about Stone not working but nothing regarding Iron.
    Am I missing something here?

  2. #2
    Senior Member
    Join Date
    Sep 2016
    OS
    Android
    Posts
    693
    Supposedly they work during combat, but the bonus display on the stat screen is bugged for a few sets. I have a Stone set, Iron set, and Guardian set on my Wicker Man, works pretty well.
    Reeb99-9320

    Make the Angel of Fear great again!
    Restore the single target damage!
    No other character has been nerfed so many times!
    Many other characters do much higher damage, and have USEFUL passive skills!
    Why do you hate that character SO MUCH?

  3. #3
    Junior Member
    Join Date
    Sep 2016
    OS
    Android
    Posts
    25

    Universe

    Thank you for the info, gonna test this in combat then

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