Originally Posted by
Mizrael
sorry, but why would you do that? the set bonuses are quite important and like this you end up having one useless holy talisman and one useless yellow talisman...i wouldn't bother with any yellows on a magus eddie. you either go full glass cannon with 6xholy or then if you must (for to me an unclear reason) have yellow talismans equipped,use 2 to get the 25% special bonus. i would still prefer to use a green set though.
in my experience,this game is so simple,that fantasizing about any combos is completely unnecessary (even though i would love to see some and i have many of my own in mind).
but at the end it all comes down to one big word of wisdom,which someone on these forums said a long time ago (think it was Gonzo...sorry if im wrong):
"It's all about how much damage do YOU do."
you can easily manually beat all LOLs and campaign stages (except for the beast) without allowing the opponent a single turn. especially once you get the red bat. so why would you bother with some sentinels,no matter how fancy their passives look?
Just get: red bat,glass cannon GR,soldier,CR,pharaoh,storm(or other strong eddies),PSS/warrior golden son and the fourth slot is pretty much a free one (used for troopers or wicker man/nomad for more damage).
with this setup it's just about the right use of character order and enemy targeting.
sadly...in my experience 90% of talismans are just not worth using losing the 15-20% stat boost from holy,paladin,strenght,guardian. you anyway never need that freeze or paralyze,when you get 8 hits (9th with shock or burning) in your first turn and finish the opponent...
glass cannons ftw