Sparton, I've just noticed that Pharaoh Eddie's fury give invincibility for 2 turns insted of 3 now, is this a bug or a nerf ?
And an another old bug is back, sometimes debuff heal the enemy insted of dealing damage/killing him.
\m/ Up The Irons ! \m/ID : Rygone-4263 | lvl 100 | Daily player | Troopers : 50/50Champions : Pharaoh Eddie (Maxed Out) | Navigator Eddie (Maxed Out)(Last Update 04/22/17)
Because of the nature of that bug, you'll need to contact support about that problem for them to gift you the talismans if claiming the achievement did not give them to you. Whatever fix we do will likely only help future players who redeem the achievement.
This is one of the two known issues ("When using a shield status effect (Reflect Shield, Magma Shield, etc), there is a possibility that the game will enter an infinite loop that requires force closing the app"). I believe the team is still investigating a fix; unlike stuff like the heal shield over healing, it (doesn't look like) a simple value tweak.
Yeah, we're seeing smatterings of reports for this... you might be right that it has to do with newly-earned characters. I'll pass along this extra info to the team to see if it helps narrow down the problem.
Even though we almost never post in there, we do go through it from time to time to find easy fixes to quickly do and record problems that require more extensive fixes in our internal tracking system.
Thanks for the detailed info about the skill shards thing; most people see the issue go the other way (skill shards not counting), and while I suspected something along the lines of what you posted was possible, it's good to see a consistent set of repro steps to ensure a mixup occurs in the other direction.
That's odd... it looks like a nerf that was planned for a future update closer to the release of PVP, but that shouldn't have gone out yet. It looks like in the flurry of activity to rush out a fix to the major issues some other unintended changes also went live.
I'll work with the team to identify the additional changes and post back here with the results.
Which debuff(s) are you referring to?
Additions from initial release of update in blue.
.
Hard to tell, lots of debuffs were applied when it appened, I was playing the lord of light sentinel dungeon X with the following team:
- Pharaoh Eddie (100% sur that none of his debuff were applied)
- The Prisoner (possible debuff : stun)
- Magus Golden Son (possible debuffs : hp drain from his special move and freeze from talismans)
- Sentinel Pyro Soldier (possible debuffs : flame from his primary attack, freeze and blind from talisman)
\m/ Up The Irons ! \m/ID : Rygone-4263 | lvl 100 | Daily player | Troopers : 50/50Champions : Pharaoh Eddie (Maxed Out) | Navigator Eddie (Maxed Out)(Last Update 04/22/17)
They're the only Comet Talismans in the game for now at least (unless you got them through the Founder's Pack).
The Comet skill is a devastating skill. Although I know that most players seem to disregard any stat bonus that isn't HP, Attack, and Magic, I would encourage players to carefully consider how they can utilize this successfully.
Last edited by PsychoEddie; 11-25-2016 at 02:29 AM.