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  1. #1
    Senior Member Esquatcho's Avatar
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    Meteor Talismans

    Are they worth it? Seem to do reasonable damage (5kish in Game of Death madness), but 10 power points!?!? Maybe teamed up with a under-powered power stealer... Any ideas where they might be useful?
    Gringo-4930
    MOFO

    Currently grinding for:
    Odin(s) - Freya - Scrooge (Slauki) Ed / Moar Yggs

  2. #2
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    I'd say only when teamed up with power generating / stealing characters and on characters that lack a good area attack. So say on a desert warrior or someone similar, who has skills that are desirable for boss fights but are otherwise underwhelming.
    Reeb99-9320

    Make the Angel of Fear great again!
    Restore the single target damage!
    No other character has been nerfed so many times!
    Many other characters do much higher damage, and have USEFUL passive skills!
    Why do you hate that character SO MUCH?

  3. #3
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    It's been a long time since I've seen or used a set of these. Some of my early end game troopers had these and the comet sets. I don't remember them being 10 power? They did decent damage. Wasn't crazy or anything.
    Drew-1616
    16 5 star characters level 100, 51 max talismans. Mostly Red builds.
    I rotate between the red bat, hellhound, samurai, soldier, purple harpy, and Carriage Rider. Looking for active troopers with Eddie champion, or max talisman ally.

  4. #4
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    10 power AND 4 talismans slots seems like to much for these to really be useful.
    Johan-1264
    Champion: Vampire Hunter Eddie 5* Lvl 100 Maxed Talismans, Maxed Skills

  5. #5
    Senior Member vgta99's Avatar
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    join me in game: vgta99-8855
    Lot of Champions 5*
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  6. #6
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    I tested out on my red golden son. Biggest damage I've ever seen. I can imagine using Alliance General buff, then in 2 turns regenerate enough energy to use meteor. That should kill every known villain.

  7. #7
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    Quote Originally Posted by MuadDib-7367 View Post
    I tested out on my red golden son. Biggest damage I've ever seen. I can imagine using Alliance General buff, then in 2 turns regenerate enough energy to use meteor. That should kill every known villain.
    With Alliance Generals buff, you should be able to kill most waves in 1-2 turns with other setups, and what you describe would take 3 turns (it could actually be made in 1 turn with a bit of luck though) so I still don't see the use of these.

    Also, the Alliance Generals buff was fixed/nerfed in this update, so it doesn't guarantee critical strikes anymore, just gives a decent chance for them to happen.
    Johan-1264
    Champion: Vampire Hunter Eddie 5* Lvl 100 Maxed Talismans, Maxed Skills

  8. #8
    Member Bobo's Avatar
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    I got four of them from my achievement unlocks, but I'm struggling to justify it using not only four talisman slots, but 10 power to pull it off! For that, I'd expect it to be mass producing legendary souls!
    Bobo-5710 (HIATUS)

    Current champion: Coalgiver Eddie, lv 100
    -4 5* Strength Talisman (Fierce), 2 2* Health Talisman (Overwhelming)

  9. #9
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    Quote Originally Posted by MuadDib-7367 View Post
    I tested out on my red golden son. Biggest damage I've ever seen.
    Better than 3 pairs of burn talismans? Those hit every enemy every round for 3-9 burns and cost no power.
    Relentless-3385

  10. #10
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    Although that takes all six slots....
    Relentless-3385

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