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  1. #1
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    Talisman Illustrated Guide- Level 50 Stats, Set Bonus's, Tips, and Hints

    Preface:
    There a few Talisman guides out there. This is a compilation of the information contained within those tombs. Alot of people have made contributions to the data, suggestions and pictures. I just sorted, polished and bedazzled it all. Just another sign that WE all have too much time on our hands! Be sure to check out these guides where the majority of the leg work for this one was done.

    http://forum.ironmaidenlegacy.com/sh...-their-effects

    http://forum.ironmaidenlegacy.com/sh...-Talisman-STAT

    http://forum.ironmaidenlegacy.com/sh...e-special-stat


    Special thanks to Kaijester, aur0ra85 and the many others that provided the info here.

    And as always thank you to my Troopers! Without you I wouldn't be in the limbo known as "End Game". LOL



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    Kulimar's quote is very useful and applies to many Sets. Therefore the sets that immediatly affected are marked with the Accuracy buff.

    Originally posted by Kulimar

    "One thing to note about on-hit talismans is that they are affected by Accuracy. If you have someone with an accuracy passive (like the Axis Bomber Warrior), the proc chance of those Talismans is +35%."


    ! WARNING !

    These Talismans have known broken mechanics!
    The tips and suggestions contained within reflect that. As with any advice, take with a grain of salt. Especially with these particular ones. It is a good idea to have preparations in order for when the mechanics are fixed.
    Last edited by Flann; 08-07-2016 at 10:49 PM.

  2. #2
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    WARRIOR


    LEVEL 50 STATS

    FIERCE *
    Hp +1632
    Atk +696
    Def +163

    SAFEGUARD *
    Hp +1142
    Atk +451
    M. Res +114

    SKILLED
    Atk +451
    Def +114
    M. Res +114

    * - Verified Patch 8-11 Stats



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    Originally posted by Kaijester

    "Fun for a bit but not worth replacing the Strength increase for better physical attacks"

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    Originally posted by Kaijester

    "This skill only apply to wearer and takes a turn, not that attractive to me."


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    Guardian Vs. Strength
    Which one should I use? A rule of thumb that I follow is that unless my ATK is 30%> DEF, I will use a Guardian Set.
    i.e. A Def of 100 will net a bonus of 20 with a Guardian set. To achieve the same bonus with a Strength set, your Atk will have to be 130. Which will net only 19 (rounded down).




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    I have limited experience with this one. It does seem to me that this is only useful for Sentinel Tanks. Avoid using with Warriors as 90% of Magus uses Magic and stacking DEF is useless.



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    While this may seem good on the surface (the DEF ignore ability proc'd the appropriate percentage), it happened 9 out of 10 times on the last combat round. Since the effect is calculated on the following round, the ability is rendered useless. It is in my opinion better to just stack up atk to power past DEF than to hope this procs at the start of a wave.




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    See Guardian Above


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    Originally posted by Kaijester

    "Works better than other shield as this is a passive shield but will work better if for all allies."


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    Available only through Founder Packs.
    Last edited by Flann; 08-18-2016 at 04:02 PM.

  3. #3
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    SENTINEL


    LEVEL 50 STATS

    MYSTICAL *
    Hp +4527
    M. Res +114
    Def +114
    The Sentinel class is all about mitigation of damage. A set of Health (Mystical) Talismans were my first set of Sentinels that I capped. I'm glad I did. Readily usable on any character. A must have to diminish the "Glass Cannon" effect from stacking Warrior Fierce Talismans.

    OVERWHELMING *
    Hp +6977
    Atk +163
    Def +163

    WARD *
    Hp +4527
    Magic +114
    M. Res +114


    * - Verified Patch 8-11 Stats


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    Originally posted by Kaijester

    "1% of 10k HP is only +100 and it only consider your base HP."


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    Originally posted by Kaijester

    "Tested with ally that hit all enemies with basic attack. Low chance to get the effect stick on the enemy, and even lower for them to miss even when blinded. Tried two rounds of battle and only one enemy with one miss on me."


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    Originally posted by Kaijester

    "Not bad, wish it takes only 2 set (pieces) to work."


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    Sentinel Tank Must Have. Space permitting.



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    This is your bread and butter. Before leveling any other Sentinel Talismans, I recommend having at least a full set of capped Overwhelming and Ward. I know this is a contradiction to an earlier statement. The needs of your party and toon should dictate priority of Talisman evolution.



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    Originally posted by Kaijester

    "Definitely a useful passive trait"


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    Untested at this time. I am of the opinion that there are better Talismans to use.
    Last edited by Flann; 08-13-2016 at 01:46 PM.

  4. #4
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    MAGUS


    LEVEL 50 STATS

    ARCANE *
    Hp +1142
    Magic +453
    M. Res +114

    POWER *
    Hp +1142
    Magic +453
    Def +114

    SORCERY *
    Magic +453
    Def +114
    M. Res +114

    * - Verified Patch 8-11 Stats



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    Originally posted by Kaijester

    "Will work better if the shield is for all allies and absorbs all damage instead of magic damage."


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    Although it doesn't state it, I'm sure that this is an On Perfect Hit.

    Originally posted by Kaijester

    "Tried for a couple of battles and the effect happen rarely despite I uses a ally that hit all."


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    ! SEE PREFACE ABOVE !
    VENDOR TRASH.See Below.



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    Other than a Warrior class with a Magus required slot, I see no use for this set.



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    ! SEE PREFACE ABOVE !
    HOLY Vs. PALADIN
    I do not have capped sets of either. However, I am seeing a similar trend as Guardian vs Strength. In this case Paladin being marginally more effective than Holy.



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    Due to my success (or lack there of), with the Warrior Piercing set. I have not used this set. And chances are that I never will.



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    Originally posted by Kaijester

    "Same as Burn Talisman except deal magic damage over time"


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    Available only through Founder Packs.
    Last edited by Flann; 08-13-2016 at 02:17 PM.

  5. #5
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    GUNNER

    Be sure to check out aur0ra85's thread for an indepth look at the mechanics of these!
    http://forum.ironmaidenlegacy.com/sh...e-special-stat


    LEVEL 50 STATS

    BULWARK *
    Hp +3029
    Magic +262
    Special +114

    ONSLAUGHT *
    Def +114
    M. Resist +114
    Special +114

    WILL *
    HP +3029
    ATK +262
    Special +114

    * - Verified Patch 8-11 Stats



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    Follow the link at the top of this section for more details.



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    Originally posted by Kaijester

    "Activated twice in a single battle, and none on another battle. Too unreliable but Vanish is a powerful skill."


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    Follow the link at the top of this section for more details.
    The mechanics have been fixed for this one; with bailing wire and bubble gum. The bonus modifier is taking the multiplier from Special.



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    Originally posted by Kaijester

    "This would be extremely helpful to clear Garden of Aset which the winged bitch keep reviving and full heal with her Special move.
    I had a hard time clearing that mission by using basic moves only and wish I had these Talisman earlier."


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    Follow the link at the top of this section for more details.
    Last edited by Flann; 08-13-2016 at 02:27 PM.

  6. #6
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    ASSASSIN


    LEVEL 50 STATS

    BARRIER *
    Hp +1142
    Atk +342
    Magic +342
    M. Res +114

    SHIELD
    Hp +1142
    Atk +342
    Magic +342
    Def +114

    * - Verified Patch 8-11 Stats



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    Originally posted by Kaijester

    "You use a turn to apply this skill which takes 7 powers to use, deal a weaker attack on all enemies, and spend another turn to hit perfect to deal a little more damage. Too much sacrifice on stats, powers and turns make this skill unattractive."

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    Ability Groups:



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    I haven't tested this yet. It could quite possibly be an OP PvP Talisman.
    Originally posted by aur0ra85

    "It drops on the secret level in underworld on hard setting. I will note: the life drain ability for it is used for physical damage attacks only. Won't work for magic attacks or true damage attacks etc ."

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    Originally posted by Kaijester

    "Void shield reduce physical and magic damage and return as true damage to each attacker at end of their turn. Estimated at 20%. True damage is not affected by this shield. And it randomly apply to ally or allies."
    Last edited by Flann; 08-13-2016 at 02:29 PM.

  7. #7
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    Nice! Please consider adding it to the wikia or reddit for more exposure:

    https://www.reddit.com/r/LegacyoftheBeast/

    http://iron-maiden-legacy-of-the-bea...he_Beast_Wikia

    Perhaps even where they can be found.

  8. #8
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    I'll definitely consider it. I have to get all the data and pictures gathered and sorted first.

  9. #9
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    Where did that drop?

  10. #10
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    The Vampiric? No Clue. One of my troopers has it

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